intel/fs/ra: Spill without destroying the interference graph
Instead of re-building the interference graph every time we spill, we modify it in place so we can avoid recalculating liveness and the whole O(n^2) interference graph building process. We make a simplifying assumption in order to do so which is that all spill/fill temporary registers live for the entire duration of the instruction around which we're spilling. This isn't quite true because a spill into the source of an instruction doesn't need to interfere with its destination, for instance. Not re-calculating liveness also means that we aren't adjusting spill costs based on the new liveness. The combination of these things results in a bit of churn in spilling. It takes a large cut out of the run-time of shader-db on my laptop. Shader-db results on Kaby Lake: total instructions in shared programs: 15311224 -> 15311360 (<.01%) instructions in affected programs: 77027 -> 77163 (0.18%) helped: 11 HURT: 18 total cycles in shared programs: 355544739 -> 355830749 (0.08%) cycles in affected programs: 203273745 -> 203559755 (0.14%) helped: 234 HURT: 190 total spills in shared programs: 12049 -> 12042 (-0.06%) spills in affected programs: 2465 -> 2458 (-0.28%) helped: 9 HURT: 16 total fills in shared programs: 25112 -> 25165 (0.21%) fills in affected programs: 6819 -> 6872 (0.78%) helped: 11 HURT: 16 Total CPU time (seconds): 2469.68 -> 2360.22 (-4.43%) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -412,6 +412,10 @@ public:
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/* Get payload IP information */
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payload_last_use_ip = ralloc_array(mem_ctx, int, payload_node_count);
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spill_vgrf_ip = NULL;
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spill_vgrf_ip_alloc = 0;
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spill_node_count = 0;
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}
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~fs_reg_alloc()
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@@ -428,7 +432,9 @@ private:
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void build_interference_graph(bool allow_spilling);
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void set_spill_costs();
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int choose_spill_reg();
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fs_reg alloc_spill_reg(unsigned size, int ip);
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void spill_reg(unsigned spill_reg);
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void *mem_ctx;
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@@ -449,6 +455,11 @@ private:
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int first_mrf_hack_node;
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int grf127_send_hack_node;
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int first_vgrf_node;
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int first_spill_node;
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int *spill_vgrf_ip;
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int spill_vgrf_ip_alloc;
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int spill_node_count;
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};
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/**
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@@ -559,7 +570,8 @@ fs_reg_alloc::setup_live_interference(unsigned node,
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* node's. We only need to look at nodes below this one as the reflexivity
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* of interference will take care of the rest.
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*/
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for (unsigned n2 = first_vgrf_node; n2 < node; n2++) {
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for (unsigned n2 = first_vgrf_node;
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n2 < (unsigned)first_spill_node && n2 < node; n2++) {
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unsigned vgrf = n2 - first_vgrf_node;
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if (!(node_end_ip <= fs->virtual_grf_start[vgrf] ||
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fs->virtual_grf_end[vgrf] <= node_start_ip))
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@@ -703,6 +715,7 @@ fs_reg_alloc::build_interference_graph(bool allow_spilling)
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}
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first_vgrf_node = node_count;
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node_count += fs->alloc.count;
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first_spill_node = node_count;
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fs->calculate_live_intervals();
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fs->calculate_payload_ranges(payload_node_count,
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@@ -782,6 +795,9 @@ fs_reg_alloc::build_interference_graph(bool allow_spilling)
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*/
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foreach_block_and_inst(block, fs_inst, inst, fs->cfg)
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setup_inst_interference(inst);
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if (allow_spilling)
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set_spill_costs();
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}
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static void
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@@ -837,8 +853,8 @@ emit_spill(const fs_builder &bld, fs_reg src,
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}
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}
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int
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fs_reg_alloc::choose_spill_reg()
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void
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fs_reg_alloc::set_spill_costs()
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{
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float block_scale = 1.0;
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float spill_costs[fs->alloc.count];
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@@ -913,7 +929,11 @@ fs_reg_alloc::choose_spill_reg()
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if (!no_spill[i])
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ra_set_node_spill_cost(g, first_vgrf_node + i, adjusted_cost);
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}
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}
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int
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fs_reg_alloc::choose_spill_reg()
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{
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int node = ra_get_best_spill_node(g);
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if (node < 0)
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return -1;
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@@ -922,6 +942,38 @@ fs_reg_alloc::choose_spill_reg()
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return node - first_vgrf_node;
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}
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fs_reg
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fs_reg_alloc::alloc_spill_reg(unsigned size, int ip)
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{
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int vgrf = fs->alloc.allocate(size);
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int n = ra_add_node(g, compiler->fs_reg_sets[rsi].classes[size - 1]);
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assert(n == first_vgrf_node + vgrf);
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assert(n == first_spill_node + spill_node_count);
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setup_live_interference(n, ip - 1, ip + 1);
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/* Add interference between this spill node and any other spill nodes for
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* the same instruction.
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*/
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for (int s = 0; s < spill_node_count; s++) {
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if (spill_vgrf_ip[s] == ip)
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ra_add_node_interference(g, n, first_spill_node + s);
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}
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/* Add this spill node to the list for next time */
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if (spill_node_count >= spill_vgrf_ip_alloc) {
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if (spill_vgrf_ip_alloc == 0)
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spill_vgrf_ip_alloc = 16;
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else
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spill_vgrf_ip_alloc *= 2;
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spill_vgrf_ip = reralloc(mem_ctx, spill_vgrf_ip, int,
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spill_vgrf_ip_alloc);
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}
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spill_vgrf_ip[spill_node_count++] = ip;
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return fs_reg(VGRF, vgrf);
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}
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void
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fs_reg_alloc::spill_reg(unsigned spill_reg)
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{
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@@ -952,13 +1004,22 @@ fs_reg_alloc::spill_reg(unsigned spill_reg)
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fs->last_scratch += size * REG_SIZE;
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/* We're about to replace all uses of this register. It no longer
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* conflicts with anything so we can get rid of its interference.
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*/
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ra_set_node_spill_cost(g, first_vgrf_node + spill_reg, 0);
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ra_reset_node_interference(g, first_vgrf_node + spill_reg);
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/* Generate spill/unspill instructions for the objects being
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* spilled. Right now, we spill or unspill the whole thing to a
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* virtual grf of the same size. For most instructions, though, we
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* could just spill/unspill the GRF being accessed.
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*/
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int ip = 0;
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foreach_block_and_inst (block, fs_inst, inst, fs->cfg) {
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const fs_builder ibld = fs_builder(fs, block, inst);
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exec_node *before = inst->prev;
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exec_node *after = inst->next;
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for (unsigned int i = 0; i < inst->sources; i++) {
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if (inst->src[i].file == VGRF &&
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@@ -966,7 +1027,7 @@ fs_reg_alloc::spill_reg(unsigned spill_reg)
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int count = regs_read(inst, i);
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int subset_spill_offset = spill_offset +
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ROUND_DOWN_TO(inst->src[i].offset, REG_SIZE);
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fs_reg unspill_dst(VGRF, fs->alloc.allocate(count));
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fs_reg unspill_dst = alloc_spill_reg(count, ip);
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inst->src[i].nr = unspill_dst.nr;
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inst->src[i].offset %= REG_SIZE;
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@@ -994,7 +1055,7 @@ fs_reg_alloc::spill_reg(unsigned spill_reg)
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inst->dst.nr == spill_reg) {
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int subset_spill_offset = spill_offset +
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ROUND_DOWN_TO(inst->dst.offset, REG_SIZE);
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fs_reg spill_src(VGRF, fs->alloc.allocate(regs_written(inst)));
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fs_reg spill_src = alloc_spill_reg(regs_written(inst), ip);
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inst->dst.nr = spill_src.nr;
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inst->dst.offset %= REG_SIZE;
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@@ -1045,24 +1106,34 @@ fs_reg_alloc::spill_reg(unsigned spill_reg)
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emit_spill(ubld.at(block, inst->next), spill_src,
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subset_spill_offset, regs_written(inst));
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}
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}
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fs->invalidate_live_intervals();
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for (fs_inst *inst = (fs_inst *)before->next;
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inst != after; inst = (fs_inst *)inst->next)
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setup_inst_interference(inst);
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/* We don't advance the ip for scratch read/write instructions
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* because we consider them to have the same ip as instruction we're
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* spilling around for the purposes of interference.
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*/
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if (inst->opcode != SHADER_OPCODE_GEN4_SCRATCH_WRITE &&
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inst->opcode != SHADER_OPCODE_GEN4_SCRATCH_READ &&
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inst->opcode != SHADER_OPCODE_GEN7_SCRATCH_READ)
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ip++;
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}
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}
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bool
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fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all)
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{
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while (1) {
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build_interference_graph(fs->spilled_any_registers);
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build_interference_graph(fs->spilled_any_registers || spill_all);
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bool spilled = false;
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while (1) {
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/* Debug of register spilling: Go spill everything. */
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if (unlikely(spill_all)) {
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int reg = choose_spill_reg();
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if (reg != -1) {
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spill_reg(reg);
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ralloc_free(g);
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g = NULL;
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continue;
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}
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}
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@@ -1073,6 +1144,17 @@ fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all)
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if (!allow_spilling)
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return false;
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/* If we're going to spill but we've never spilled before, we need to
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* re-build the interference graph with MRFs enabled to allow spilling.
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*/
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if (!fs->spilled_any_registers) {
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ralloc_free(g);
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g = NULL;
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build_interference_graph(true);
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}
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spilled = true;
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/* Failed to allocate registers. Spill a reg, and the caller will
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* loop back into here to try again.
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*/
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@@ -1081,10 +1163,11 @@ fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all)
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return false;
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spill_reg(reg);
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ralloc_free(g);
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g = NULL;
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}
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if (spilled)
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fs->invalidate_live_intervals();
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/* Get the chosen virtual registers for each node, and map virtual
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* regs in the register classes back down to real hardware reg
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* numbers.
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