gallium/docs: minor fixes

This commit is contained in:
Roland Scheidegger
2010-03-29 19:12:14 +02:00
parent 37877b192e
commit e96147e744
2 changed files with 3 additions and 3 deletions

View File

@@ -138,7 +138,7 @@ ClearUnorderedAccessViewUint (D3D11 only)
- Gallium does not support unordered access views (views that can be written to arbitrarily from compute shaders)
CreateBlendState (extended in D3D10.1) -> create_blend_state
# D3D10 does not support per-RT blending, only D3D10.1 does
# D3D10 does not support per-RT blend modes (but per-RT blending), only D3D10.1 does
- Gallium lacks alpha-to-coverage
+ Gallium supports logic ops
+ Gallium supports dithering

View File

@@ -81,8 +81,8 @@ point_quad_rasterization
Determines if points should be rasterized as quads or points. Certain APIs,
like Direct3D, always use quad rasterization for points, regardless of
whether point sprites are enabled or not. If this state is enabled, point
smoothing and antialiasing are disabled, and sprite coordinates are not
generated.
smoothing and antialiasing are disabled. If it is disabled, point sprite
coordinates are not generated.
.. note::