gallium/docs: minor fixes
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@@ -138,7 +138,7 @@ ClearUnorderedAccessViewUint (D3D11 only)
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- Gallium does not support unordered access views (views that can be written to arbitrarily from compute shaders)
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CreateBlendState (extended in D3D10.1) -> create_blend_state
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# D3D10 does not support per-RT blending, only D3D10.1 does
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# D3D10 does not support per-RT blend modes (but per-RT blending), only D3D10.1 does
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- Gallium lacks alpha-to-coverage
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+ Gallium supports logic ops
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+ Gallium supports dithering
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@@ -81,8 +81,8 @@ point_quad_rasterization
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Determines if points should be rasterized as quads or points. Certain APIs,
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like Direct3D, always use quad rasterization for points, regardless of
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whether point sprites are enabled or not. If this state is enabled, point
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smoothing and antialiasing are disabled, and sprite coordinates are not
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generated.
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smoothing and antialiasing are disabled. If it is disabled, point sprite
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coordinates are not generated.
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.. note::
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