glsl/nir/linker: avoid passing gl_context inside gl_nir linker

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
This commit is contained in:
Dave Airlie
2022-01-07 11:20:14 +10:00
committed by Marge Bot
parent 7c8017bbd1
commit e943af6a55
7 changed files with 77 additions and 74 deletions

View File

@@ -173,7 +173,7 @@ create_shader_variable(struct gl_shader_program *shProg,
}
static bool
add_shader_variable(const struct gl_context *ctx,
add_shader_variable(const struct gl_constants *consts,
struct gl_shader_program *shProg,
struct set *resource_set,
unsigned stage_mask,
@@ -243,7 +243,7 @@ add_shader_variable(const struct gl_context *ctx,
glsl_get_struct_field_data(type, i);
char *field_name = ralloc_asprintf(shProg, "%s.%s", name, field->name);
if (!add_shader_variable(ctx, shProg, resource_set,
if (!add_shader_variable(consts, shProg, resource_set,
stage_mask, programInterface,
var, field_name, field_type,
use_implicit_location, field_location,
@@ -279,7 +279,7 @@ add_shader_variable(const struct gl_context *ctx,
glsl_count_attribute_slots(array_type, false);
for (unsigned i = 0; i < glsl_get_length(type); i++) {
char *elem = ralloc_asprintf(shProg, "%s[%d]", name, i);
if (!add_shader_variable(ctx, shProg, resource_set,
if (!add_shader_variable(consts, shProg, resource_set,
stage_mask, programInterface,
var, elem, array_type,
use_implicit_location, elem_location,
@@ -313,7 +313,7 @@ add_shader_variable(const struct gl_context *ctx,
}
static bool
add_vars_with_modes(const struct gl_context *ctx,
add_vars_with_modes(const struct gl_constants *consts,
struct gl_shader_program *prog, struct set *resource_set,
nir_shader *nir, nir_variable_mode modes,
unsigned stage, GLenum programInterface)
@@ -379,7 +379,7 @@ add_vars_with_modes(const struct gl_context *ctx,
(stage == MESA_SHADER_FRAGMENT &&
var->data.mode == nir_var_shader_out);
if (!add_shader_variable(ctx, prog, resource_set,
if (!add_shader_variable(consts, prog, resource_set,
1 << stage, programInterface,
var, var->name, var->type,
vs_input_or_fs_output,
@@ -394,7 +394,7 @@ add_vars_with_modes(const struct gl_context *ctx,
}
static bool
add_interface_variables(const struct gl_context *ctx,
add_interface_variables(const struct gl_constants *consts,
struct gl_shader_program *prog,
struct set *resource_set,
unsigned stage, GLenum programInterface)
@@ -408,12 +408,12 @@ add_interface_variables(const struct gl_context *ctx,
switch (programInterface) {
case GL_PROGRAM_INPUT: {
return add_vars_with_modes(ctx, prog, resource_set,
return add_vars_with_modes(consts, prog, resource_set,
nir, nir_var_shader_in | nir_var_system_value,
stage, programInterface);
}
case GL_PROGRAM_OUTPUT:
return add_vars_with_modes(ctx, prog, resource_set,
return add_vars_with_modes(consts, prog, resource_set,
nir, nir_var_shader_out,
stage, programInterface);
default:
@@ -429,7 +429,7 @@ add_interface_variables(const struct gl_context *ctx,
* to check if they could be refactored, and reduce code duplication somehow
*/
void
nir_build_program_resource_list(struct gl_context *ctx,
nir_build_program_resource_list(const struct gl_constants *consts,
struct gl_shader_program *prog,
bool rebuild_resourse_list)
{
@@ -461,12 +461,12 @@ nir_build_program_resource_list(struct gl_context *ctx,
struct set *resource_set = _mesa_pointer_set_create(NULL);
/* Add inputs and outputs to the resource list. */
if (!add_interface_variables(ctx, prog, resource_set, input_stage,
if (!add_interface_variables(consts, prog, resource_set, input_stage,
GL_PROGRAM_INPUT)) {
return;
}
if (!add_interface_variables(ctx, prog, resource_set, output_stage,
if (!add_interface_variables(consts, prog, resource_set, output_stage,
GL_PROGRAM_OUTPUT)) {
return;
}
@@ -487,7 +487,7 @@ nir_build_program_resource_list(struct gl_context *ctx,
}
/* Add buffers. */
for (unsigned i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) {
for (unsigned i = 0; i < consts->MaxTransformFeedbackBuffers; i++) {
if ((linked_xfb->ActiveBuffers >> i) & 1) {
linked_xfb->Buffers[i].Binding = i;
if (!link_util_add_program_resource(prog, resource_set,
@@ -600,7 +600,8 @@ nir_build_program_resource_list(struct gl_context *ctx,
}
bool
gl_nir_link_spirv(struct gl_context *ctx, struct gl_shader_program *prog,
gl_nir_link_spirv(const struct gl_constants *consts,
struct gl_shader_program *prog,
const struct gl_nir_linker_options *options)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -615,14 +616,14 @@ gl_nir_link_spirv(struct gl_context *ctx, struct gl_shader_program *prog,
}
}
if (!gl_nir_link_uniform_blocks(ctx, prog))
if (!gl_nir_link_uniform_blocks(prog))
return false;
if (!gl_nir_link_uniforms(ctx, prog, options->fill_parameters))
if (!gl_nir_link_uniforms(consts, prog, options->fill_parameters))
return false;
gl_nir_link_assign_atomic_counter_resources(&ctx->Const, prog);
gl_nir_link_assign_xfb_resources(ctx, prog);
gl_nir_link_assign_atomic_counter_resources(consts, prog);
gl_nir_link_assign_xfb_resources(consts, prog);
return true;
}
@@ -668,7 +669,9 @@ check_image_resources(const struct gl_constants *consts,
}
bool
gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
gl_nir_link_glsl(const struct gl_constants *consts,
const struct gl_extensions *exts,
struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = prog->_LinkedShaders[i];
@@ -682,15 +685,15 @@ gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
if (!gl_nir_link_uniforms(ctx, prog, true))
if (!gl_nir_link_uniforms(consts, prog, true))
return false;
link_util_calculate_subroutine_compat(prog);
link_util_check_uniform_resources(&ctx->Const, prog);
link_util_check_uniform_resources(consts, prog);
link_util_check_subroutine_resources(prog);
check_image_resources(&ctx->Const, &ctx->Extensions, prog);
gl_nir_link_assign_atomic_counter_resources(&ctx->Const, prog);
gl_nir_link_check_atomic_counter_resources(&ctx->Const, prog);
check_image_resources(consts, exts, prog);
gl_nir_link_assign_atomic_counter_resources(consts, prog);
gl_nir_link_check_atomic_counter_resources(consts, prog);
if (prog->data->LinkStatus == LINKING_FAILURE)
return false;