intel/compiler: Use a struct for brw_compile_cs parameters

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2021-03-23 21:01:21 -07:00
committed by Marge Bot
parent 05933fb0f7
commit e93c8ab023
5 changed files with 85 additions and 58 deletions

View File

@@ -1588,20 +1588,36 @@ brw_compile_fs(const struct brw_compiler *compiler,
void *mem_ctx,
struct brw_compile_fs_params *params);
/**
* Parameters for compiling a compute shader.
*
* Some of these will be modified during the shader compilation.
*/
struct brw_compile_cs_params {
nir_shader *nir;
const struct brw_cs_prog_key *key;
struct brw_cs_prog_data *prog_data;
bool shader_time;
int shader_time_index;
struct brw_compile_stats *stats;
void *log_data;
char *error_str;
};
/**
* Compile a compute shader.
*
* Returns the final assembly and the program's size.
* Returns the final assembly and updates the parameters structure.
*/
const unsigned *
brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
brw_compile_cs(const struct brw_compiler *compiler,
void *mem_ctx,
const struct brw_cs_prog_key *key,
struct brw_cs_prog_data *prog_data,
const nir_shader *nir,
int shader_time_index,
struct brw_compile_stats *stats,
char **error_str);
struct brw_compile_cs_params *params);
/**
* Compile a Ray Tracing shader.