virgl/ci: Have LLVMPipe use more threads for rendering

dEQP isn't high on rendering, but that is in the critical path as all
dEQP processes are waiting for Crosvm to single-threadedly service their
requests.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12196>
This commit is contained in:
Tomeu Vizoso
2021-08-04 07:51:31 +02:00
parent deecc7d109
commit e933c04383

View File

@@ -12,9 +12,8 @@ virgl-on-gl:
DEQP_VER: gles2 # For renderer check
DEQP_SUITE: virgl-gl
GPU_VERSION: virgl-gl
# Don't use threads inside llvmpipe, we've already got all cores
# busy at the deqp-runner level.
LP_NUM_THREADS: 0
# Speed rendering a bit, as crosvm is processing requests serially
LP_NUM_THREADS: 8
DEQP_EXPECTED_RENDERER: virgl
CROSVM_TEST_SCRIPT: "/install/deqp-runner.sh"
parallel: 2