mesa/bindless: fix missing image _Layer initialization
Some later code relies on _Layer to set first/last_layer. Make sure it's always initialized. Detected by valgrind's conditional jump/move with uninit value logic. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -327,6 +327,7 @@ get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj,
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} else {
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imgObj.Layered = GL_FALSE;
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imgObj.Layer = 0;
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imgObj._Layer = 0;
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}
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/* Request a new image handle from the driver. */
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