st/mesa: support samplers for Selection/Feedback/RasterPos
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -45,6 +45,7 @@
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_draw.h"
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#include "util/format/u_format.h"
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#include "draw/draw_private.h"
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#include "draw/draw_context.h"
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@@ -256,6 +257,93 @@ st_feedback_draw_vbo(struct gl_context *ctx,
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size);
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}
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/* samplers */
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struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
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for (unsigned i = 0; i < st->state.num_vert_samplers; i++)
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samplers[i] = &st->state.vert_samplers[i];
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draw_set_samplers(draw, PIPE_SHADER_VERTEX, samplers,
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st->state.num_vert_samplers);
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/* sampler views */
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draw_set_sampler_views(draw, PIPE_SHADER_VERTEX,
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st->state.vert_sampler_views,
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st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
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struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS];
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for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) {
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struct pipe_sampler_view *view = st->state.vert_sampler_views[i];
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if (!view)
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continue;
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struct pipe_resource *res = view->texture;
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unsigned width0 = res->width0;
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unsigned num_layers = res->depth0;
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unsigned first_level = 0;
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unsigned last_level = 0;
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uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
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uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
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uint32_t mip_offset[PIPE_MAX_TEXTURE_LEVELS];
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uintptr_t mip_addr[PIPE_MAX_TEXTURE_LEVELS];
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uintptr_t base_addr;
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if (res->target != PIPE_BUFFER) {
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first_level = view->u.tex.first_level;
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last_level = view->u.tex.last_level;
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num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
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base_addr = UINTPTR_MAX;
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for (unsigned j = first_level; j <= last_level; j++) {
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unsigned map_layers = res->target == PIPE_TEXTURE_3D ?
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util_num_layers(res, j) : num_layers;
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sv_transfer[i][j] = NULL;
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mip_addr[j] = (uintptr_t)
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pipe_transfer_map_3d(pipe, res, j,
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PIPE_TRANSFER_READ, 0, 0,
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view->u.tex.first_layer,
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u_minify(res->width0, j),
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u_minify(res->height0, j),
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map_layers, &sv_transfer[i][j]);
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row_stride[j] = sv_transfer[i][j]->stride;
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img_stride[j] = sv_transfer[i][j]->layer_stride;
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/* Get the minimum address, because the draw module takes only
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* 1 address for the whole texture + uint32 offsets for mip levels,
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* so we need to convert mapped resource pointers into that scheme.
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*/
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base_addr = MIN2(base_addr, mip_addr[j]);
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}
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for (unsigned j = first_level; j <= last_level; j++) {
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/* TODO: The draw module should accept pointers for mipmap levels
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* instead of offsets. This is unlikely to work on 64-bit archs.
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*/
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assert(mip_addr[j] - base_addr <= UINT32_MAX);
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mip_offset[j] = mip_addr[j] - base_addr;
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}
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} else {
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width0 = view->u.buf.size / util_format_get_blocksize(view->format);
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/* probably don't really need to fill that out */
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mip_offset[0] = 0;
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row_stride[0] = 0;
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img_stride[0] = 0;
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sv_transfer[i][0] = NULL;
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base_addr = (uintptr_t)
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pipe_buffer_map_range(pipe, res, view->u.buf.offset,
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view->u.buf.size,
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PIPE_TRANSFER_READ,
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&sv_transfer[i][0]);
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}
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draw_set_mapped_texture(draw, PIPE_SHADER_VERTEX, i, width0,
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res->height0, num_layers, first_level,
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last_level, (void*)base_addr, row_stride,
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img_stride, mip_offset);
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}
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/* draw here */
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for (i = 0; i < nr_prims; i++) {
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info.count = prims[i].count;
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@@ -277,6 +365,25 @@ st_feedback_draw_vbo(struct gl_context *ctx,
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draw_vbo(draw, &info);
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}
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/* unmap sampler views */
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for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) {
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struct pipe_sampler_view *view = st->state.vert_sampler_views[i];
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if (view) {
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if (view->texture->target != PIPE_BUFFER) {
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for (unsigned j = view->u.tex.first_level;
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j <= view->u.tex.last_level; j++) {
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pipe_transfer_unmap(pipe, sv_transfer[i][j]);
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}
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} else {
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pipe_transfer_unmap(pipe, sv_transfer[i][0]);
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}
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}
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}
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draw_set_samplers(draw, PIPE_SHADER_VERTEX, NULL, 0);
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draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, NULL, 0);
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for (unsigned i = 0; i < prog->info.num_ubos; i++) {
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if (ubo_transfer[i]) {
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draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,
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