st/mesa: support samplers for Selection/Feedback/RasterPos

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Marek Olšák
2019-11-27 15:10:33 -05:00
parent 2891c4b2e2
commit e91b044bd8

View File

@@ -45,6 +45,7 @@
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_draw.h"
#include "util/format/u_format.h"
#include "draw/draw_private.h"
#include "draw/draw_context.h"
@@ -256,6 +257,93 @@ st_feedback_draw_vbo(struct gl_context *ctx,
size);
}
/* samplers */
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
for (unsigned i = 0; i < st->state.num_vert_samplers; i++)
samplers[i] = &st->state.vert_samplers[i];
draw_set_samplers(draw, PIPE_SHADER_VERTEX, samplers,
st->state.num_vert_samplers);
/* sampler views */
draw_set_sampler_views(draw, PIPE_SHADER_VERTEX,
st->state.vert_sampler_views,
st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS];
for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) {
struct pipe_sampler_view *view = st->state.vert_sampler_views[i];
if (!view)
continue;
struct pipe_resource *res = view->texture;
unsigned width0 = res->width0;
unsigned num_layers = res->depth0;
unsigned first_level = 0;
unsigned last_level = 0;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t mip_offset[PIPE_MAX_TEXTURE_LEVELS];
uintptr_t mip_addr[PIPE_MAX_TEXTURE_LEVELS];
uintptr_t base_addr;
if (res->target != PIPE_BUFFER) {
first_level = view->u.tex.first_level;
last_level = view->u.tex.last_level;
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
base_addr = UINTPTR_MAX;
for (unsigned j = first_level; j <= last_level; j++) {
unsigned map_layers = res->target == PIPE_TEXTURE_3D ?
util_num_layers(res, j) : num_layers;
sv_transfer[i][j] = NULL;
mip_addr[j] = (uintptr_t)
pipe_transfer_map_3d(pipe, res, j,
PIPE_TRANSFER_READ, 0, 0,
view->u.tex.first_layer,
u_minify(res->width0, j),
u_minify(res->height0, j),
map_layers, &sv_transfer[i][j]);
row_stride[j] = sv_transfer[i][j]->stride;
img_stride[j] = sv_transfer[i][j]->layer_stride;
/* Get the minimum address, because the draw module takes only
* 1 address for the whole texture + uint32 offsets for mip levels,
* so we need to convert mapped resource pointers into that scheme.
*/
base_addr = MIN2(base_addr, mip_addr[j]);
}
for (unsigned j = first_level; j <= last_level; j++) {
/* TODO: The draw module should accept pointers for mipmap levels
* instead of offsets. This is unlikely to work on 64-bit archs.
*/
assert(mip_addr[j] - base_addr <= UINT32_MAX);
mip_offset[j] = mip_addr[j] - base_addr;
}
} else {
width0 = view->u.buf.size / util_format_get_blocksize(view->format);
/* probably don't really need to fill that out */
mip_offset[0] = 0;
row_stride[0] = 0;
img_stride[0] = 0;
sv_transfer[i][0] = NULL;
base_addr = (uintptr_t)
pipe_buffer_map_range(pipe, res, view->u.buf.offset,
view->u.buf.size,
PIPE_TRANSFER_READ,
&sv_transfer[i][0]);
}
draw_set_mapped_texture(draw, PIPE_SHADER_VERTEX, i, width0,
res->height0, num_layers, first_level,
last_level, (void*)base_addr, row_stride,
img_stride, mip_offset);
}
/* draw here */
for (i = 0; i < nr_prims; i++) {
info.count = prims[i].count;
@@ -277,6 +365,25 @@ st_feedback_draw_vbo(struct gl_context *ctx,
draw_vbo(draw, &info);
}
/* unmap sampler views */
for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) {
struct pipe_sampler_view *view = st->state.vert_sampler_views[i];
if (view) {
if (view->texture->target != PIPE_BUFFER) {
for (unsigned j = view->u.tex.first_level;
j <= view->u.tex.last_level; j++) {
pipe_transfer_unmap(pipe, sv_transfer[i][j]);
}
} else {
pipe_transfer_unmap(pipe, sv_transfer[i][0]);
}
}
}
draw_set_samplers(draw, PIPE_SHADER_VERTEX, NULL, 0);
draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, NULL, 0);
for (unsigned i = 0; i < prog->info.num_ubos; i++) {
if (ubo_transfer[i]) {
draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 1 + i,