st/mesa: move per-fragment shader fields to local vars

This commit is contained in:
Brian Paul
2010-02-14 20:47:34 -07:00
parent 33681bcf56
commit e90bc2e2ce
2 changed files with 19 additions and 20 deletions

View File

@@ -52,9 +52,6 @@ struct st_fragment_program
struct gl_fragment_program Base;
GLuint serialNo;
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state tgsi;
void *driver_shader;