st/mesa: move per-fragment shader fields to local vars
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@@ -52,9 +52,6 @@ struct st_fragment_program
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struct gl_fragment_program Base;
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GLuint serialNo;
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ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
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ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
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struct pipe_shader_state tgsi;
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void *driver_shader;
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