glsl: Add ARB_gpu_shader_int64 boilerplate.

This just adds the basic boilerplate support.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Dave Airlie
2016-06-09 06:35:30 +10:00
committed by Ian Romanick
parent 839ce21143
commit e90830bb8e
2 changed files with 8 additions and 0 deletions

View File

@@ -608,6 +608,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_fragment_layer_viewport),
EXT(ARB_gpu_shader5),
EXT(ARB_gpu_shader_fp64),
EXT(ARB_gpu_shader_int64),
EXT(ARB_post_depth_coverage),
EXT(ARB_sample_shading),
EXT(ARB_separate_shader_objects),

View File

@@ -250,6 +250,11 @@ struct _mesa_glsl_parse_state {
return ARB_gpu_shader_fp64_enable || is_version(400, 0);
}
bool has_int64() const
{
return ARB_gpu_shader_int64_enable;
}
bool has_420pack() const
{
return ARB_shading_language_420pack_enable || is_version(420, 0);
@@ -610,6 +615,8 @@ struct _mesa_glsl_parse_state {
bool ARB_gpu_shader5_warn;
bool ARB_gpu_shader_fp64_enable;
bool ARB_gpu_shader_fp64_warn;
bool ARB_gpu_shader_int64_enable;
bool ARB_gpu_shader_int64_warn;
bool ARB_post_depth_coverage_enable;
bool ARB_post_depth_coverage_warn;
bool ARB_sample_shading_enable;