glsl: Add ARB_gpu_shader_int64 boilerplate.
This just adds the basic boilerplate support. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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committed by
Ian Romanick

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839ce21143
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@@ -608,6 +608,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_fragment_layer_viewport),
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EXT(ARB_gpu_shader5),
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EXT(ARB_gpu_shader_fp64),
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EXT(ARB_gpu_shader_int64),
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EXT(ARB_post_depth_coverage),
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EXT(ARB_sample_shading),
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EXT(ARB_separate_shader_objects),
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@@ -250,6 +250,11 @@ struct _mesa_glsl_parse_state {
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return ARB_gpu_shader_fp64_enable || is_version(400, 0);
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}
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bool has_int64() const
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{
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return ARB_gpu_shader_int64_enable;
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}
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bool has_420pack() const
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{
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return ARB_shading_language_420pack_enable || is_version(420, 0);
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@@ -610,6 +615,8 @@ struct _mesa_glsl_parse_state {
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bool ARB_gpu_shader5_warn;
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bool ARB_gpu_shader_fp64_enable;
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bool ARB_gpu_shader_fp64_warn;
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bool ARB_gpu_shader_int64_enable;
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bool ARB_gpu_shader_int64_warn;
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bool ARB_post_depth_coverage_enable;
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bool ARB_post_depth_coverage_warn;
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bool ARB_sample_shading_enable;
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