nir: add nir_lower_uniforms_to_ubo pass
This is a further lowering of default-block uniform loads that transforms load_uniform intrinsics into load_ubo intrinsics. This simplifies the rest of the backend. v2: transform from load_uniform instead of straight from variables Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -2581,6 +2581,7 @@ void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *option
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bool nir_lower_atomics(nir_shader *shader,
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const struct gl_shader_program *shader_program);
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bool nir_lower_atomics_to_ssbo(nir_shader *shader, unsigned ssbo_offset);
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bool nir_lower_uniforms_to_ubo(nir_shader *shader);
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bool nir_lower_to_source_mods(nir_shader *shader);
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bool nir_lower_gs_intrinsics(nir_shader *shader);
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