glsl: parser changes for GL_ARB_explicit_uniform_location
Patch adds a preprocessor define for the extension and stores explicit location data for uniforms during AST->HIR conversion. It also sets layout token to be available when having the extension in place. v2: change parser check to require GLSL 330 or enabling GL_ARB_explicit_attrib_location (Ian) v3: fix the check and comment in AST->HIR (Petri) Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
@@ -396,6 +396,7 @@ layout {
|
||||
|| yyextra->AMD_conservative_depth_enable
|
||||
|| yyextra->ARB_conservative_depth_enable
|
||||
|| yyextra->ARB_explicit_attrib_location_enable
|
||||
|| yyextra->ARB_explicit_uniform_location_enable
|
||||
|| yyextra->has_separate_shader_objects()
|
||||
|| yyextra->ARB_uniform_buffer_object_enable
|
||||
|| yyextra->ARB_fragment_coord_conventions_enable
|
||||
|
Reference in New Issue
Block a user