intel/compiler: Re-prefix non-logical surface opcodes with VEC4
The scalar back-end uses SHADER_OPCODE_SEND for all surface messages so we no longer need the non-logical opcodes there. Prefix them VEC4 so it's clear that they're only used by the vec4 back-end. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
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@@ -190,7 +190,7 @@ try_constant_propagate(const struct gen_device_info *devinfo,
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inst->src[arg] = value;
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return true;
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case SHADER_OPCODE_UNTYPED_ATOMIC:
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case VEC4_OPCODE_UNTYPED_ATOMIC:
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if (arg == 1) {
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inst->src[arg] = value;
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return true;
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