intel/compiler: Re-prefix non-logical surface opcodes with VEC4

The scalar back-end uses SHADER_OPCODE_SEND for all surface messages so
we no longer need the non-logical opcodes there.  Prefix them VEC4 so
it's clear that they're only used by the vec4 back-end.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Jason Ekstrand
2019-02-21 10:41:59 -06:00
parent 95ae400abc
commit e8f863e718
10 changed files with 25 additions and 47 deletions

View File

@@ -190,7 +190,7 @@ try_constant_propagate(const struct gen_device_info *devinfo,
inst->src[arg] = value;
return true;
case SHADER_OPCODE_UNTYPED_ATOMIC:
case VEC4_OPCODE_UNTYPED_ATOMIC:
if (arg == 1) {
inst->src[arg] = value;
return true;