mesa/st: add PIPE_CAP_GL_CLAMP
when this is not set, this triggers shader and sampler state updates any time a sampler starts or stops using GL_CLAMP, applying bitmasks needed to run nir_lower_tex and setting CLAMP_TO_BORDER/CLAMP_TO_EDGE as necessary to mimic the behavior Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8756>
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@@ -610,6 +610,7 @@ The integer capabilities:
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* ``PIPE_CAP_MAX_TEXTURE_MB``: Maximum texture size in MB (default is 1024)
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* ``PIPE_CAP_DEVICE_PROTECTED_CONTENT``: Whether the device support protected / encrypted content.
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* ``PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0``: The state tracker is encouraged to upload constants into a real buffer and bind it into constant buffer 0 instead of binding a user pointer. This may enable a faster codepath in a gallium frontend for drivers that really prefer a real buffer.
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* ``PIPE_CAP_GL_CLAMP``: Driver natively supports GL_CLAMP. Required for non-NIR drivers with the GL frontend. NIR drivers with the cap unavailable will have GL_CLAMP lowered to txd/txl with a saturate on the coordinates.
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.. _pipe_capf:
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