glsl: Make the symbol table's add_function just use the function's name.
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@@ -2495,7 +2495,7 @@ ast_function::hir(exec_list *instructions,
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}
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} else {
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f = new(ctx) ir_function(name);
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if (!state->symbols->add_function(f->name, f)) {
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if (!state->symbols->add_function(f)) {
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/* This function name shadows a non-function use of the same name. */
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YYLTYPE loc = this->get_location();
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@@ -121,18 +121,18 @@ bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
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return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
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}
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bool glsl_symbol_table::add_function(const char *name, ir_function *f)
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bool glsl_symbol_table::add_function(ir_function *f)
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{
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if (this->language_version == 110 && name_declared_this_scope(name)) {
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if (this->language_version == 110 && name_declared_this_scope(f->name)) {
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/* In 1.10, functions and variables have separate namespaces. */
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symbol_table_entry *existing = get_entry(name);
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symbol_table_entry *existing = get_entry(f->name);
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if ((existing->f == NULL) && (existing->t == NULL)) {
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existing->f = f;
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return true;
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}
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}
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symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
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return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
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return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
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}
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ir_variable *glsl_symbol_table::get_variable(const char *name)
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@@ -99,7 +99,7 @@ public:
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/*@{*/
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bool add_variable(const char *name, ir_variable *v);
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bool add_type(const char *name, const glsl_type *t);
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bool add_function(const char *name, ir_function *f);
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bool add_function(ir_function *f);
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/*@}*/
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/**
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@@ -64,7 +64,7 @@ public:
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/* Add the new function to the symbol table.
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*/
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this->symbols->add_function(this->function->name, this->function);
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this->symbols->add_function(this->function);
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}
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return visit_continue;
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}
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@@ -221,7 +221,7 @@ read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body)
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ir_function *f = st->symbols->get_function(name->value());
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if (f == NULL) {
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f = new(ctx) ir_function(name->value());
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added = st->symbols->add_function(f->name, f);
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added = st->symbols->add_function(f);
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assert(added);
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}
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@@ -546,7 +546,7 @@ populate_symbol_table(gl_shader *sh)
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ir_function *func;
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if ((func = inst->as_function()) != NULL) {
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sh->symbols->add_function(func->name, func);
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sh->symbols->add_function(func);
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} else if ((var = inst->as_variable()) != NULL) {
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sh->symbols->add_variable(var->name, var);
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}
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