glsl: Make the symbol table's add_function just use the function's name.

This commit is contained in:
Eric Anholt
2010-11-05 06:08:45 -07:00
parent 2927b6c212
commit e8f5ebf313
6 changed files with 9 additions and 9 deletions

View File

@@ -2495,7 +2495,7 @@ ast_function::hir(exec_list *instructions,
}
} else {
f = new(ctx) ir_function(name);
if (!state->symbols->add_function(f->name, f)) {
if (!state->symbols->add_function(f)) {
/* This function name shadows a non-function use of the same name. */
YYLTYPE loc = this->get_location();

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@@ -121,18 +121,18 @@ bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
}
bool glsl_symbol_table::add_function(const char *name, ir_function *f)
bool glsl_symbol_table::add_function(ir_function *f)
{
if (this->language_version == 110 && name_declared_this_scope(name)) {
if (this->language_version == 110 && name_declared_this_scope(f->name)) {
/* In 1.10, functions and variables have separate namespaces. */
symbol_table_entry *existing = get_entry(name);
symbol_table_entry *existing = get_entry(f->name);
if ((existing->f == NULL) && (existing->t == NULL)) {
existing->f = f;
return true;
}
}
symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
}
ir_variable *glsl_symbol_table::get_variable(const char *name)

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@@ -99,7 +99,7 @@ public:
/*@{*/
bool add_variable(const char *name, ir_variable *v);
bool add_type(const char *name, const glsl_type *t);
bool add_function(const char *name, ir_function *f);
bool add_function(ir_function *f);
/*@}*/
/**

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@@ -64,7 +64,7 @@ public:
/* Add the new function to the symbol table.
*/
this->symbols->add_function(this->function->name, this->function);
this->symbols->add_function(this->function);
}
return visit_continue;
}

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@@ -221,7 +221,7 @@ read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body)
ir_function *f = st->symbols->get_function(name->value());
if (f == NULL) {
f = new(ctx) ir_function(name->value());
added = st->symbols->add_function(f->name, f);
added = st->symbols->add_function(f);
assert(added);
}

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@@ -546,7 +546,7 @@ populate_symbol_table(gl_shader *sh)
ir_function *func;
if ((func = inst->as_function()) != NULL) {
sh->symbols->add_function(func->name, func);
sh->symbols->add_function(func);
} else if ((var = inst->as_variable()) != NULL) {
sh->symbols->add_variable(var->name, var);
}