mesa: remove unused geometry shader variables
These states are for GS assembly shaders only. We don't support those. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -1331,7 +1331,6 @@ _mesa_free_context_data( struct gl_context *ctx )
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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@@ -2275,16 +2275,10 @@ struct gl_vertex_program_state
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*/
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*/
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struct gl_geometry_program_state
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struct gl_geometry_program_state
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{
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{
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GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
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GLboolean _Enabled; /**< Enabled and valid program? */
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struct gl_geometry_program *Current; /**< user-bound geometry program */
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/** Currently enabled and valid program (including internal programs
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/** Currently enabled and valid program (including internal programs
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* and compiled shader programs).
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* and compiled shader programs).
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*/
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*/
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struct gl_geometry_program *_Current;
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struct gl_geometry_program *_Current;
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GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
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};
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};
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/**
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/**
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@@ -3004,7 +2998,6 @@ struct gl_shared_state
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struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
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struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
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struct gl_vertex_program *DefaultVertexProgram;
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struct gl_vertex_program *DefaultVertexProgram;
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struct gl_fragment_program *DefaultFragmentProgram;
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struct gl_fragment_program *DefaultFragmentProgram;
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struct gl_geometry_program *DefaultGeometryProgram;
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/*@}*/
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/*@}*/
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/* GL_ATI_fragment_shader */
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/* GL_ATI_fragment_shader */
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@@ -313,7 +313,6 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
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_mesa_DeleteHashTable(shared->Programs);
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_mesa_DeleteHashTable(shared->Programs);
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_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
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_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
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_mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
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_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
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_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
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_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
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_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
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@@ -97,11 +97,6 @@ _mesa_init_program(struct gl_context *ctx)
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assert(ctx->FragmentProgram.Current);
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assert(ctx->FragmentProgram.Current);
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ctx->FragmentProgram.Cache = _mesa_new_program_cache();
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ctx->FragmentProgram.Cache = _mesa_new_program_cache();
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ctx->GeometryProgram.Enabled = GL_FALSE;
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/* right now by default we don't have a geometry program */
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
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NULL);
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_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
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_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
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/* XXX probably move this stuff */
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/* XXX probably move this stuff */
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@@ -122,7 +117,6 @@ _mesa_free_program_data(struct gl_context *ctx)
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_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
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_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
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_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
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_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
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_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
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/* XXX probably move this stuff */
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/* XXX probably move this stuff */
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@@ -153,9 +147,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
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ctx->Shared->DefaultFragmentProgram);
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ctx->Shared->DefaultFragmentProgram);
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assert(ctx->FragmentProgram.Current);
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assert(ctx->FragmentProgram.Current);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
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ctx->Shared->DefaultGeometryProgram);
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/* XXX probably move this stuff */
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/* XXX probably move this stuff */
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if (ctx->ATIFragmentShader.Current) {
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if (ctx->ATIFragmentShader.Current) {
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ctx->ATIFragmentShader.Current->RefCount--;
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ctx->ATIFragmentShader.Current->RefCount--;
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