mesa: remove unused geometry shader variables
These states are for GS assembly shaders only. We don't support those. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -313,7 +313,6 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
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_mesa_DeleteHashTable(shared->Programs);
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_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
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_mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
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_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
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_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
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