anv: allow compressed buffers types on vkd3d titles
Extending MR !23519 to all vkd3d titles. Additional improvements/regressions: - AssassinsCreedValhalla +6% - DyingLight2.dx12 +5% - Witcher3.dx12 +2% - SpidermanRemastered -0.5% Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12282 Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32692>
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@@ -1300,6 +1300,10 @@ TODO: document the other workarounds.
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<engine engine_name_match="Source2">
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<engine engine_name_match="Source2">
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<option name="anv_enable_buffer_comp" value="true" />
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<option name="anv_enable_buffer_comp" value="true" />
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</engine>
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</engine>
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<!-- Many DX12 games get a speedup by enabling buffer compression. -->
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<engine engine_name_match="vkd3d">
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<option name="anv_enable_buffer_comp" value="true" />
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</engine>
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<!--
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<!--
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Disable 16-bit feature on zink and angle so that GLES mediump doesn't
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Disable 16-bit feature on zink and angle so that GLES mediump doesn't
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lower to our inefficent 16-bit shader support. No need to do so for
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lower to our inefficent 16-bit shader support. No need to do so for
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