anv/pipeline: Don't leak the binding map
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@@ -391,4 +391,6 @@ anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline,
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shader->num_uniforms += map.image_count * BRW_IMAGE_PARAM_SIZE * 4;
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}
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ralloc_free(mem_ctx);
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}
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@@ -193,6 +193,11 @@ void anv_DestroyPipeline(
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
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for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
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free(pipeline->bindings[s].surface_to_descriptor);
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free(pipeline->bindings[s].sampler_to_descriptor);
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}
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anv_reloc_list_finish(&pipeline->batch_relocs,
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pAllocator ? pAllocator : &device->alloc);
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if (pipeline->blend_state.map)
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@@ -72,6 +72,7 @@ genX(compute_pipeline_create)(
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*/
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memset(pipeline->prog_data, 0, sizeof(pipeline->prog_data));
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memset(pipeline->scratch_start, 0, sizeof(pipeline->scratch_start));
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memset(pipeline->bindings, 0, sizeof(pipeline->bindings));
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pipeline->vs_simd8 = NO_KERNEL;
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pipeline->vs_vec4 = NO_KERNEL;
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