anv/cmd_buffer: Move dirty bits into anv_cmd_*_state

Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand
2017-12-15 16:38:10 -08:00
parent 97f96610c8
commit e85aaec148
7 changed files with 62 additions and 60 deletions

View File

@@ -345,7 +345,7 @@ void anv_CmdBindPipeline(
switch (pipelineBindPoint) {
case VK_PIPELINE_BIND_POINT_COMPUTE:
cmd_buffer->state.compute.base.pipeline = pipeline;
cmd_buffer->state.compute_dirty |= ANV_CMD_DIRTY_PIPELINE;
cmd_buffer->state.compute.pipeline_dirty = true;
cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
break;
@@ -353,12 +353,12 @@ void anv_CmdBindPipeline(
case VK_PIPELINE_BIND_POINT_GRAPHICS:
cmd_buffer->state.gfx.base.pipeline = pipeline;
cmd_buffer->state.vb_dirty |= pipeline->vb_used;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_PIPELINE;
cmd_buffer->state.push_constants_dirty |= pipeline->active_stages;
cmd_buffer->state.descriptors_dirty |= pipeline->active_stages;
/* Apply the dynamic state from the pipeline */
cmd_buffer->state.dirty |= pipeline->dynamic_state_mask;
cmd_buffer->state.gfx.dirty |= pipeline->dynamic_state_mask;
anv_dynamic_state_copy(&cmd_buffer->state.dynamic,
&pipeline->dynamic_state,
pipeline->dynamic_state_mask);
@@ -385,7 +385,7 @@ void anv_CmdSetViewport(
memcpy(cmd_buffer->state.dynamic.viewport.viewports + firstViewport,
pViewports, viewportCount * sizeof(*pViewports));
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
}
void anv_CmdSetScissor(
@@ -403,7 +403,7 @@ void anv_CmdSetScissor(
memcpy(cmd_buffer->state.dynamic.scissor.scissors + firstScissor,
pScissors, scissorCount * sizeof(*pScissors));
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
}
void anv_CmdSetLineWidth(
@@ -413,7 +413,7 @@ void anv_CmdSetLineWidth(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
cmd_buffer->state.dynamic.line_width = lineWidth;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
}
void anv_CmdSetDepthBias(
@@ -428,7 +428,7 @@ void anv_CmdSetDepthBias(
cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp;
cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
}
void anv_CmdSetBlendConstants(
@@ -440,7 +440,7 @@ void anv_CmdSetBlendConstants(
memcpy(cmd_buffer->state.dynamic.blend_constants,
blendConstants, sizeof(float) * 4);
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
}
void anv_CmdSetDepthBounds(
@@ -453,7 +453,7 @@ void anv_CmdSetDepthBounds(
cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds;
cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
}
void anv_CmdSetStencilCompareMask(
@@ -468,7 +468,7 @@ void anv_CmdSetStencilCompareMask(
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
}
void anv_CmdSetStencilWriteMask(
@@ -483,7 +483,7 @@ void anv_CmdSetStencilWriteMask(
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
}
void anv_CmdSetStencilReference(
@@ -498,7 +498,7 @@ void anv_CmdSetStencilReference(
if (faceMask & VK_STENCIL_FACE_BACK_BIT)
cmd_buffer->state.dynamic.stencil_reference.back = reference;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
}
static void