nir: Define system values for vc4's blending-lowering arguments.

In the GLSL-to-NIR conversion of VC4, I had a bit of trouble with what I
was calling the "state uniforms" that I was putting into the NIR fighting
with its other lowering passes.  Instead of using magic uniform base
numbers in the backend, follow the lead of load_user_clip_plane and just
define system values for them.

v2: Fix unintended change to channel_num, drop unspecified const_index
    value on blend_const_color_r_float.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2016-07-26 17:31:44 -07:00
parent 475ce61d1a
commit e8378fee0c
5 changed files with 63 additions and 46 deletions

View File

@@ -310,6 +310,15 @@ SYSTEM_VALUE(user_clip_plane, 4, 1, UCP_ID, xx, xx)
SYSTEM_VALUE(num_work_groups, 3, 0, xx, xx, xx)
SYSTEM_VALUE(helper_invocation, 1, 0, xx, xx, xx)
SYSTEM_VALUE(channel_num, 1, 0, xx, xx, xx)
SYSTEM_VALUE(alpha_ref_float, 1, 0, xx, xx, xx)
/* Blend constant color values. Float values are clamped. */
SYSTEM_VALUE(blend_const_color_r_float, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_g_float, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_b_float, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_a_float, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_rgba8888_unorm, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_aaaa8888_unorm, 1, 0, xx, xx, xx)
/**
* Barycentric coordinate intrinsics.

View File

@@ -127,9 +127,12 @@ vc4_blend_channel_f(nir_builder *b,
return nir_imm_float(b, 1.0);
}
case PIPE_BLENDFACTOR_CONST_COLOR:
return vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_X + channel);
return nir_load_system_value(b,
nir_intrinsic_load_blend_const_color_r_float +
channel,
0);
case PIPE_BLENDFACTOR_CONST_ALPHA:
return vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_W);
return nir_load_blend_const_color_a_float(b);
case PIPE_BLENDFACTOR_ZERO:
return nir_imm_float(b, 0.0);
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
@@ -142,10 +145,13 @@ vc4_blend_channel_f(nir_builder *b,
return nir_fsub(b, nir_imm_float(b, 1.0), dst[channel]);
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
return nir_fsub(b, nir_imm_float(b, 1.0),
vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_X + channel));
nir_load_system_value(b,
nir_intrinsic_load_blend_const_color_r_float +
channel,
0));
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
return nir_fsub(b, nir_imm_float(b, 1.0),
vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_W));
nir_load_blend_const_color_a_float(b));
default:
case PIPE_BLENDFACTOR_SRC1_COLOR:
@@ -196,9 +202,9 @@ vc4_blend_channel_i(nir_builder *b,
nir_imm_int(b, ~0),
a_chan);
case PIPE_BLENDFACTOR_CONST_COLOR:
return vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_RGBA);
return nir_load_blend_const_color_rgba8888_unorm(b);
case PIPE_BLENDFACTOR_CONST_ALPHA:
return vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_AAAA);
return nir_load_blend_const_color_aaaa8888_unorm(b);
case PIPE_BLENDFACTOR_ZERO:
return nir_imm_int(b, 0);
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
@@ -210,9 +216,11 @@ vc4_blend_channel_i(nir_builder *b,
case PIPE_BLENDFACTOR_INV_DST_COLOR:
return nir_inot(b, dst);
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
return nir_inot(b, vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_RGBA));
return nir_inot(b,
nir_load_blend_const_color_rgba8888_unorm(b));
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
return nir_inot(b, vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_AAAA));
return nir_inot(b,
nir_load_blend_const_color_aaaa8888_unorm(b));
default:
case PIPE_BLENDFACTOR_SRC1_COLOR:
@@ -475,11 +483,10 @@ vc4_nir_emit_alpha_test_discard(struct vc4_compile *c, nir_builder *b,
if (!c->fs_key->alpha_test)
return;
nir_ssa_def *alpha_ref =
vc4_nir_get_state_uniform(b, QUNIFORM_ALPHA_REF);
nir_ssa_def *condition =
vc4_nir_pipe_compare_func(b, c->fs_key->alpha_test_func,
alpha, alpha_ref);
alpha,
nir_load_alpha_ref_float(b));
nir_intrinsic_instr *discard =
nir_intrinsic_instr_create(b->shader,

View File

@@ -342,11 +342,13 @@ vc4_nir_lower_uniform(struct vc4_compile *c, nir_builder *b,
intr_comp->num_components = 1;
nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1, 32, NULL);
/* Convert the uniform offset to bytes. If it happens to be a
* constant, constant-folding will clean up the shift for us.
/* Convert the uniform offset to bytes. If it happens
* to be a constant, constant-folding will clean up
* the shift for us.
*/
nir_intrinsic_set_base(intr_comp,
nir_intrinsic_base(intr) * 16 + i * 4);
nir_intrinsic_base(intr) * 16 +
i * 4);
intr_comp->src[0] =
nir_src_for_ssa(nir_ishl(b, intr->src[0].ssa,

View File

@@ -110,21 +110,6 @@ indirect_uniform_load(struct vc4_compile *c, nir_intrinsic_instr *intr)
return qir_TEX_RESULT(c);
}
nir_ssa_def *vc4_nir_get_state_uniform(struct nir_builder *b,
enum quniform_contents contents)
{
nir_intrinsic_instr *intr =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_load_uniform);
nir_intrinsic_set_base(intr,
(VC4_NIR_STATE_UNIFORM_OFFSET + contents) * 4);
intr->num_components = 1;
intr->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_ssa_dest_init(&intr->instr, &intr->dest, 1, 32, NULL);
nir_builder_instr_insert(b, &intr->instr);
return &intr->dest.ssa;
}
nir_ssa_def *
vc4_nir_get_swizzled_channel(nir_builder *b, nir_ssa_def **srcs, int swiz)
{
@@ -1567,16 +1552,9 @@ ntq_emit_intrinsic(struct vc4_compile *c, nir_intrinsic_instr *instr)
assert(offset % 4 == 0);
/* We need dwords */
offset = offset / 4;
if (offset < VC4_NIR_STATE_UNIFORM_OFFSET) {
ntq_store_dest(c, &instr->dest, 0,
qir_uniform(c, QUNIFORM_UNIFORM,
offset));
} else {
ntq_store_dest(c, &instr->dest, 0,
qir_uniform(c, offset -
VC4_NIR_STATE_UNIFORM_OFFSET,
0));
}
ntq_store_dest(c, &instr->dest, 0,
qir_uniform(c, QUNIFORM_UNIFORM,
offset));
} else {
ntq_store_dest(c, &instr->dest, 0,
indirect_uniform_load(c, instr));
@@ -1592,6 +1570,34 @@ ntq_emit_intrinsic(struct vc4_compile *c, nir_intrinsic_instr *instr)
}
break;
case nir_intrinsic_load_blend_const_color_r_float:
case nir_intrinsic_load_blend_const_color_g_float:
case nir_intrinsic_load_blend_const_color_b_float:
case nir_intrinsic_load_blend_const_color_a_float:
ntq_store_dest(c, &instr->dest, 0,
qir_uniform(c, QUNIFORM_BLEND_CONST_COLOR_X +
(instr->intrinsic -
nir_intrinsic_load_blend_const_color_r_float),
0));
break;
case nir_intrinsic_load_blend_const_color_rgba8888_unorm:
ntq_store_dest(c, &instr->dest, 0,
qir_uniform(c, QUNIFORM_BLEND_CONST_COLOR_RGBA,
0));
break;
case nir_intrinsic_load_blend_const_color_aaaa8888_unorm:
ntq_store_dest(c, &instr->dest, 0,
qir_uniform(c, QUNIFORM_BLEND_CONST_COLOR_AAAA,
0));
break;
case nir_intrinsic_load_alpha_ref_float:
ntq_store_dest(c, &instr->dest, 0,
qir_uniform(c, QUNIFORM_ALPHA_REF, 0));
break;
case nir_intrinsic_load_sample_mask_in:
ntq_store_dest(c, &instr->dest, 0,
qir_uniform(c, QUNIFORM_SAMPLE_MASK, 0));

View File

@@ -505,11 +505,6 @@ struct vc4_compile {
#define VC4_NIR_MS_MASK_OUTPUT 2000000000
/* Special offset for nir_load_uniform values to get a QUNIFORM_*
* state-dependent value.
*/
#define VC4_NIR_STATE_UNIFORM_OFFSET 1000000000
struct vc4_compile *qir_compile_init(void);
void qir_compile_destroy(struct vc4_compile *c);
struct qblock *qir_new_block(struct vc4_compile *c);
@@ -566,8 +561,6 @@ bool qir_opt_small_immediates(struct vc4_compile *c);
bool qir_opt_vpm(struct vc4_compile *c);
void vc4_nir_lower_blend(nir_shader *s, struct vc4_compile *c);
void vc4_nir_lower_io(nir_shader *s, struct vc4_compile *c);
nir_ssa_def *vc4_nir_get_state_uniform(struct nir_builder *b,
enum quniform_contents contents);
nir_ssa_def *vc4_nir_get_swizzled_channel(struct nir_builder *b,
nir_ssa_def **srcs, int swiz);
void vc4_nir_lower_txf_ms(nir_shader *s, struct vc4_compile *c);