nir: Define system values for vc4's blending-lowering arguments.
In the GLSL-to-NIR conversion of VC4, I had a bit of trouble with what I was calling the "state uniforms" that I was putting into the NIR fighting with its other lowering passes. Instead of using magic uniform base numbers in the backend, follow the lead of load_user_clip_plane and just define system values for them. v2: Fix unintended change to channel_num, drop unspecified const_index value on blend_const_color_r_float. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -310,6 +310,15 @@ SYSTEM_VALUE(user_clip_plane, 4, 1, UCP_ID, xx, xx)
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SYSTEM_VALUE(num_work_groups, 3, 0, xx, xx, xx)
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SYSTEM_VALUE(helper_invocation, 1, 0, xx, xx, xx)
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SYSTEM_VALUE(channel_num, 1, 0, xx, xx, xx)
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SYSTEM_VALUE(alpha_ref_float, 1, 0, xx, xx, xx)
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/* Blend constant color values. Float values are clamped. */
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SYSTEM_VALUE(blend_const_color_r_float, 1, 0, xx, xx, xx)
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SYSTEM_VALUE(blend_const_color_g_float, 1, 0, xx, xx, xx)
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SYSTEM_VALUE(blend_const_color_b_float, 1, 0, xx, xx, xx)
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SYSTEM_VALUE(blend_const_color_a_float, 1, 0, xx, xx, xx)
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SYSTEM_VALUE(blend_const_color_rgba8888_unorm, 1, 0, xx, xx, xx)
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SYSTEM_VALUE(blend_const_color_aaaa8888_unorm, 1, 0, xx, xx, xx)
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/**
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* Barycentric coordinate intrinsics.
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@@ -127,9 +127,12 @@ vc4_blend_channel_f(nir_builder *b,
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return nir_imm_float(b, 1.0);
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}
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case PIPE_BLENDFACTOR_CONST_COLOR:
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return vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_X + channel);
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return nir_load_system_value(b,
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nir_intrinsic_load_blend_const_color_r_float +
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channel,
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0);
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case PIPE_BLENDFACTOR_CONST_ALPHA:
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return vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_W);
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return nir_load_blend_const_color_a_float(b);
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case PIPE_BLENDFACTOR_ZERO:
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return nir_imm_float(b, 0.0);
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case PIPE_BLENDFACTOR_INV_SRC_COLOR:
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@@ -142,10 +145,13 @@ vc4_blend_channel_f(nir_builder *b,
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return nir_fsub(b, nir_imm_float(b, 1.0), dst[channel]);
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case PIPE_BLENDFACTOR_INV_CONST_COLOR:
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return nir_fsub(b, nir_imm_float(b, 1.0),
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vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_X + channel));
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nir_load_system_value(b,
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nir_intrinsic_load_blend_const_color_r_float +
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channel,
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0));
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case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
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return nir_fsub(b, nir_imm_float(b, 1.0),
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vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_W));
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nir_load_blend_const_color_a_float(b));
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default:
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case PIPE_BLENDFACTOR_SRC1_COLOR:
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@@ -196,9 +202,9 @@ vc4_blend_channel_i(nir_builder *b,
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nir_imm_int(b, ~0),
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a_chan);
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case PIPE_BLENDFACTOR_CONST_COLOR:
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return vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_RGBA);
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return nir_load_blend_const_color_rgba8888_unorm(b);
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case PIPE_BLENDFACTOR_CONST_ALPHA:
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return vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_AAAA);
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return nir_load_blend_const_color_aaaa8888_unorm(b);
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case PIPE_BLENDFACTOR_ZERO:
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return nir_imm_int(b, 0);
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case PIPE_BLENDFACTOR_INV_SRC_COLOR:
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@@ -210,9 +216,11 @@ vc4_blend_channel_i(nir_builder *b,
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case PIPE_BLENDFACTOR_INV_DST_COLOR:
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return nir_inot(b, dst);
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case PIPE_BLENDFACTOR_INV_CONST_COLOR:
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return nir_inot(b, vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_RGBA));
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return nir_inot(b,
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nir_load_blend_const_color_rgba8888_unorm(b));
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case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
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return nir_inot(b, vc4_nir_get_state_uniform(b, QUNIFORM_BLEND_CONST_COLOR_AAAA));
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return nir_inot(b,
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nir_load_blend_const_color_aaaa8888_unorm(b));
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default:
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case PIPE_BLENDFACTOR_SRC1_COLOR:
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@@ -475,11 +483,10 @@ vc4_nir_emit_alpha_test_discard(struct vc4_compile *c, nir_builder *b,
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if (!c->fs_key->alpha_test)
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return;
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nir_ssa_def *alpha_ref =
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vc4_nir_get_state_uniform(b, QUNIFORM_ALPHA_REF);
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nir_ssa_def *condition =
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vc4_nir_pipe_compare_func(b, c->fs_key->alpha_test_func,
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alpha, alpha_ref);
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alpha,
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nir_load_alpha_ref_float(b));
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nir_intrinsic_instr *discard =
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nir_intrinsic_instr_create(b->shader,
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@@ -342,11 +342,13 @@ vc4_nir_lower_uniform(struct vc4_compile *c, nir_builder *b,
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intr_comp->num_components = 1;
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nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1, 32, NULL);
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/* Convert the uniform offset to bytes. If it happens to be a
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* constant, constant-folding will clean up the shift for us.
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/* Convert the uniform offset to bytes. If it happens
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* to be a constant, constant-folding will clean up
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* the shift for us.
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*/
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nir_intrinsic_set_base(intr_comp,
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nir_intrinsic_base(intr) * 16 + i * 4);
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nir_intrinsic_base(intr) * 16 +
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i * 4);
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intr_comp->src[0] =
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nir_src_for_ssa(nir_ishl(b, intr->src[0].ssa,
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@@ -110,21 +110,6 @@ indirect_uniform_load(struct vc4_compile *c, nir_intrinsic_instr *intr)
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return qir_TEX_RESULT(c);
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}
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nir_ssa_def *vc4_nir_get_state_uniform(struct nir_builder *b,
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enum quniform_contents contents)
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{
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nir_intrinsic_instr *intr =
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nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_load_uniform);
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nir_intrinsic_set_base(intr,
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(VC4_NIR_STATE_UNIFORM_OFFSET + contents) * 4);
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intr->num_components = 1;
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intr->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
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nir_ssa_dest_init(&intr->instr, &intr->dest, 1, 32, NULL);
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nir_builder_instr_insert(b, &intr->instr);
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return &intr->dest.ssa;
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}
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nir_ssa_def *
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vc4_nir_get_swizzled_channel(nir_builder *b, nir_ssa_def **srcs, int swiz)
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{
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@@ -1567,16 +1552,9 @@ ntq_emit_intrinsic(struct vc4_compile *c, nir_intrinsic_instr *instr)
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assert(offset % 4 == 0);
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/* We need dwords */
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offset = offset / 4;
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if (offset < VC4_NIR_STATE_UNIFORM_OFFSET) {
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ntq_store_dest(c, &instr->dest, 0,
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qir_uniform(c, QUNIFORM_UNIFORM,
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offset));
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} else {
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ntq_store_dest(c, &instr->dest, 0,
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qir_uniform(c, offset -
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VC4_NIR_STATE_UNIFORM_OFFSET,
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0));
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}
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ntq_store_dest(c, &instr->dest, 0,
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qir_uniform(c, QUNIFORM_UNIFORM,
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offset));
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} else {
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ntq_store_dest(c, &instr->dest, 0,
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indirect_uniform_load(c, instr));
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@@ -1592,6 +1570,34 @@ ntq_emit_intrinsic(struct vc4_compile *c, nir_intrinsic_instr *instr)
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}
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break;
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case nir_intrinsic_load_blend_const_color_r_float:
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case nir_intrinsic_load_blend_const_color_g_float:
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case nir_intrinsic_load_blend_const_color_b_float:
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case nir_intrinsic_load_blend_const_color_a_float:
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ntq_store_dest(c, &instr->dest, 0,
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qir_uniform(c, QUNIFORM_BLEND_CONST_COLOR_X +
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(instr->intrinsic -
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nir_intrinsic_load_blend_const_color_r_float),
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0));
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break;
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case nir_intrinsic_load_blend_const_color_rgba8888_unorm:
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ntq_store_dest(c, &instr->dest, 0,
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qir_uniform(c, QUNIFORM_BLEND_CONST_COLOR_RGBA,
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0));
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break;
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case nir_intrinsic_load_blend_const_color_aaaa8888_unorm:
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ntq_store_dest(c, &instr->dest, 0,
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qir_uniform(c, QUNIFORM_BLEND_CONST_COLOR_AAAA,
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0));
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break;
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case nir_intrinsic_load_alpha_ref_float:
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ntq_store_dest(c, &instr->dest, 0,
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qir_uniform(c, QUNIFORM_ALPHA_REF, 0));
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break;
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case nir_intrinsic_load_sample_mask_in:
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ntq_store_dest(c, &instr->dest, 0,
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qir_uniform(c, QUNIFORM_SAMPLE_MASK, 0));
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@@ -505,11 +505,6 @@ struct vc4_compile {
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#define VC4_NIR_MS_MASK_OUTPUT 2000000000
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/* Special offset for nir_load_uniform values to get a QUNIFORM_*
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* state-dependent value.
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*/
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#define VC4_NIR_STATE_UNIFORM_OFFSET 1000000000
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struct vc4_compile *qir_compile_init(void);
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void qir_compile_destroy(struct vc4_compile *c);
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struct qblock *qir_new_block(struct vc4_compile *c);
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@@ -566,8 +561,6 @@ bool qir_opt_small_immediates(struct vc4_compile *c);
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bool qir_opt_vpm(struct vc4_compile *c);
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void vc4_nir_lower_blend(nir_shader *s, struct vc4_compile *c);
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void vc4_nir_lower_io(nir_shader *s, struct vc4_compile *c);
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nir_ssa_def *vc4_nir_get_state_uniform(struct nir_builder *b,
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enum quniform_contents contents);
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nir_ssa_def *vc4_nir_get_swizzled_channel(struct nir_builder *b,
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nir_ssa_def **srcs, int swiz);
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void vc4_nir_lower_txf_ms(nir_shader *s, struct vc4_compile *c);
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