docs: Document sampler view entry points.
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@@ -39,10 +39,24 @@ buffers, surfaces) are bound to the driver.
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are mostly restricted to the first one right now).
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* ``set_framebuffer_state``
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* ``set_fragment_sampler_views``
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* ``set_vertex_sampler_views``
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* ``create_sampler_view``
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* ``sampler_view_destroy``
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* ``set_fragment_sampler_views`` binds an array of sampler views to
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fragment shader stage. Every binding point acquires a reference
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to a respective sampler view and releases a reference to the previous
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sampler view.
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* ``set_vertex_sampler_views`` binds an array of sampler views to vertex
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shader stage. Every binding point acquires a reference to a respective
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sampler view and releases a reference to the previous sampler view.
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* ``create_sampler_view`` creates a new sampler view. texture is associated
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with the sampler view which results in sampler view holding a reference
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to the texture. Format specified in template must be compatible
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with texture format.
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* ``sampler_view_destroy`` destroys a sampler view and releases its reference
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to associated texture.
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* ``set_vertex_buffers``
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