docs: Document sampler view entry points.

This commit is contained in:
Michal Krol
2010-02-25 15:33:15 +01:00
parent 9aeb206e17
commit e81caade02

View File

@@ -39,10 +39,24 @@ buffers, surfaces) are bound to the driver.
are mostly restricted to the first one right now).
* ``set_framebuffer_state``
* ``set_fragment_sampler_views``
* ``set_vertex_sampler_views``
* ``create_sampler_view``
* ``sampler_view_destroy``
* ``set_fragment_sampler_views`` binds an array of sampler views to
fragment shader stage. Every binding point acquires a reference
to a respective sampler view and releases a reference to the previous
sampler view.
* ``set_vertex_sampler_views`` binds an array of sampler views to vertex
shader stage. Every binding point acquires a reference to a respective
sampler view and releases a reference to the previous sampler view.
* ``create_sampler_view`` creates a new sampler view. texture is associated
with the sampler view which results in sampler view holding a reference
to the texture. Format specified in template must be compatible
with texture format.
* ``sampler_view_destroy`` destroys a sampler view and releases its reference
to associated texture.
* ``set_vertex_buffers``