r200/i915/st/mesa/compiler: use common inputs read field
And set set inputs_read directly in shader_info. To avoid regressions between changes this change is a squashed version of the following patches. st/mesa changes where: Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -250,7 +250,7 @@ st_translate_vertex_program(struct st_context *st,
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* and TGSI generic input indexes, plus input attrib semantic info.
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*/
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for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
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if ((stvp->Base.InputsRead & BITFIELD64_BIT(attr)) != 0) {
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if ((stvp->Base.info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
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input_to_index[attr] = stvp->num_inputs;
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stvp->index_to_input[stvp->num_inputs] = attr;
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stvp->num_inputs++;
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@@ -614,7 +614,7 @@ st_translate_fragment_program(struct st_context *st,
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/*
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* Convert Mesa program inputs to TGSI input register semantics.
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*/
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inputsRead = stfp->Base.InputsRead;
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inputsRead = stfp->Base.info.inputs_read;
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for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
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if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
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const GLuint slot = fs_num_inputs++;
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@@ -1225,7 +1225,7 @@ st_translate_program_common(struct st_context *st,
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* Convert Mesa program inputs to TGSI input register semantics.
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*/
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for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
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if ((prog->InputsRead & BITFIELD64_BIT(attr)) != 0) {
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if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
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const GLuint slot = num_inputs++;
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inputMapping[attr] = slot;
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