Undo some of yesterday's ATI_separate_stencil changes. The ATI extension
doesn't exactly match OpenGL 2.0.
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@@ -135,7 +135,6 @@ static const struct {
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{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
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{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
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{ OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
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{ OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
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{ OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
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{ ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
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{ OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
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@@ -223,7 +222,6 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#endif
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ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
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ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
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ctx->Extensions.ATI_separate_stencil = GL_TRUE;
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ctx->Extensions.EXT_blend_color = GL_TRUE;
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ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
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ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
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@@ -390,7 +388,6 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
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#if FEATURE_ARB_shading_language_100
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ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
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#endif
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ctx->Extensions.ATI_separate_stencil = GL_TRUE;
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ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
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#if FEATURE_ARB_vertex_shader
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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