scons: rework the EGL build
The scons equivalent of the previous commit - just fold the almost identical driver + main Sconscripts. Cc: Alexander von Gluck IV <kallisti5@unixzen.com> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Acked-by: Matt Turner <mattst88@gmail.com>
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@@ -32,8 +32,7 @@ if not env['embedded']:
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if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'):
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SConscript('glx/SConscript')
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if env['platform'] == 'haiku':
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SConscript('egl/drivers/haiku/SConscript')
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SConscript('egl/main/SConscript')
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SConscript('egl/SConscript')
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if env['gles']:
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SConscript('mapi/shared-glapi/SConscript')
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@@ -111,10 +111,9 @@ egl_HEADERS = \
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$(top_srcdir)/include/EGL/eglplatform.h
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EXTRA_DIST = \
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SConscript \
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drivers/haiku \
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docs \
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main/egl.def \
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main/README.txt \
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main/SConscript \
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main/Makefile.sources \
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drivers/dri2/SConscript
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main/Makefile.sources
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@@ -6,21 +6,22 @@ Import('*')
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env = env.Clone()
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env.Append(CPPDEFINES = [
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'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
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'_EGL_BUILT_IN_DRIVER_HAIKU',
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])
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env.Prepend(LIBS = [
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egl_haiku,
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])
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env.Append(CPPPATH = [
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'#/include',
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'#/src/egl/main',
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])
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# parse Makefile.sources
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egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')
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egl_sources.append(env.ParseSourceList('Makefile.sources', 'dri2_backend_core_FILES'))
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env.Append(CPPDEFINES = [
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'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
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'_EGL_BUILT_IN_DRIVER_HAIKU',
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'HAVE_HAIKU_PLATFORM',
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])
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egl_sources.append('drivers/haiku/egl_haiku.cpp')
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egl = env.SharedLibrary(
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target = 'EGL',
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@@ -1,25 +0,0 @@
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Import('*')
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env = env.Clone()
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env.Append(CPPPATH = [
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'#/include',
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'#/src/egl/main',
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])
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sources = [
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'egl_haiku.cpp'
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]
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if env['platform'] == 'haiku':
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env.Append(CPPDEFINES = [
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'HAVE_HAIKU_PLATFORM',
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'_EGL_NATIVE_PLATFORM=haiku',
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])
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egl_haiku = env.ConvenienceLibrary(
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target = 'egl_haiku',
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source = sources,
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)
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Export('egl_haiku')
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