gallium: add new float comparison instructions returning integer masks
Newer graphic languages don't want messy float mask results but instead true "boolean" mask results for float comparisons. Otherwise just need to convert the floats back to integers. Need to keep the old opcodes however due to both legacy (gl and d3d9) needing them and because older hw can't really deal with integers. These new FSEQ/FSGE/FSLT/FSNE opcodes are part of integer API and hence must be supported if a driver claims to support glsl 1.30 (or PIPE_SHADER_CAP_INTEGERS). Reviewed-by: Zack Rusin <zackr@vmware.com>
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@@ -367,7 +367,12 @@ struct tgsi_property_data {
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#define TGSI_OPCODE_TXQ_LZ 103 /* TXQ for mipmap level 0 */
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/* gap */
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#define TGSI_OPCODE_NOP 107
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/* gap */
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#define TGSI_OPCODE_FSEQ 108
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#define TGSI_OPCODE_FSGE 109
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#define TGSI_OPCODE_FSLT 110
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#define TGSI_OPCODE_FSNE 111
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#define TGSI_OPCODE_NRM4 112
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#define TGSI_OPCODE_CALLNZ 113
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/* gap */
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