mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArray
Since the type is gl_vertex_array. Update comment to explain that these arrays are only used by the VBO module. Also rename some local variables in _mesa_update_vao_derived_arrays(). Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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@@ -283,8 +283,8 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *
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for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
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_mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
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for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
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_mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
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for (i = 0; i < ARRAY_SIZE(obj->_VertexArray); i++)
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_mesa_reference_buffer_object(ctx, &obj->_VertexArray[i].BufferObj, NULL);
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}
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@@ -453,14 +453,13 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
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while (arrays) {
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const int attrib = u_bit_scan(&arrays);
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struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
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const struct gl_array_attributes *attrib_array =
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struct gl_vertex_array *array = &vao->_VertexArray[attrib];
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const struct gl_array_attributes *attribs =
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&vao->VertexAttrib[attrib];
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->BufferBinding[attrib_array->BufferBindingIndex];
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&vao->BufferBinding[attribs->BufferBindingIndex];
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_mesa_update_vertex_array(ctx, client_array, attrib_array,
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buffer_binding);
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_mesa_update_vertex_array(ctx, array, attribs, buffer_binding);
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}
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}
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@@ -1503,7 +1503,7 @@ copy_array_object(struct gl_context *ctx,
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/* skip RefCount */
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for (i = 0; i < ARRAY_SIZE(src->VertexAttrib); i++) {
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_mesa_copy_vertex_array(ctx, &dest->_VertexAttrib[i], &src->_VertexAttrib[i]);
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_mesa_copy_vertex_array(ctx, &dest->_VertexArray[i], &src->_VertexArray[i]);
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_mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]);
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_mesa_copy_vertex_buffer_binding(ctx, &dest->BufferBinding[i], &src->BufferBinding[i]);
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}
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@@ -1603,9 +1603,9 @@ struct gl_vertex_array_object
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* Derived vertex attribute arrays
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*
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* This is a legacy data structure created from gl_array_attributes and
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* gl_vertex_buffer_binding, for compatibility with existing driver code.
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* gl_vertex_buffer_binding, only used by the VBO module at this time.
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*/
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struct gl_vertex_array _VertexAttrib[VERT_ATTRIB_MAX];
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struct gl_vertex_array _VertexArray[VERT_ATTRIB_MAX];
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/** Vertex attribute arrays */
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struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX];
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@@ -332,7 +332,7 @@ recalculate_input_bindings(struct gl_context *ctx)
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struct vbo_context *vbo = vbo_context(ctx);
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struct vbo_exec_context *exec = &vbo->exec;
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const struct gl_vertex_array_object *vao = ctx->Array.VAO;
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const struct gl_vertex_array *vertexAttrib = vao->_VertexAttrib;
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const struct gl_vertex_array *vertexAttrib = vao->_VertexArray;
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const struct gl_vertex_array **inputs = &exec->array.inputs[0];
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/* May shuffle the position and generic0 bits around */
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