mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArray
Since the type is gl_vertex_array. Update comment to explain that these arrays are only used by the VBO module. Also rename some local variables in _mesa_update_vao_derived_arrays(). Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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@@ -283,8 +283,8 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *
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for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
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_mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
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for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
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_mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
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for (i = 0; i < ARRAY_SIZE(obj->_VertexArray); i++)
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_mesa_reference_buffer_object(ctx, &obj->_VertexArray[i].BufferObj, NULL);
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}
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@@ -453,14 +453,13 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
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while (arrays) {
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const int attrib = u_bit_scan(&arrays);
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struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
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const struct gl_array_attributes *attrib_array =
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struct gl_vertex_array *array = &vao->_VertexArray[attrib];
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const struct gl_array_attributes *attribs =
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&vao->VertexAttrib[attrib];
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->BufferBinding[attrib_array->BufferBindingIndex];
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&vao->BufferBinding[attribs->BufferBindingIndex];
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_mesa_update_vertex_array(ctx, client_array, attrib_array,
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buffer_binding);
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_mesa_update_vertex_array(ctx, array, attribs, buffer_binding);
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}
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}
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