egl/haiku: minor surface management cleanups

Drop the stub/unused function haiku_create_surface() and add some basic implementation for destroy_surface()

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This commit is contained in:
Emil Velikov
2015-06-11 12:33:55 +01:00
parent d38a80ba6c
commit e77a32fcae

View File

@@ -76,17 +76,6 @@ struct haiku_egl_surface
};
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
static _EGLSurface *
haiku_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
_EGLConfig *conf, void *native_surface, const EGLint *attrib_list)
{
return NULL;
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
@@ -147,6 +136,10 @@ haiku_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp,
static EGLBoolean
haiku_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
{
if (_eglPutSurface(surf)) {
// XXX: detach haiku_egl_surface::gl from the native window and destroy it
free(surf);
}
return EGL_TRUE;
}