meson, egl: Support building for the Windows platform
Add a stub EGL driver for Windows Fix compiler issues in egl/main Ensure Windows build produces libEGL.dll Default EGL to enabled for Windows when building a Gallium driver Reviewed-by: Eric Engestrom <eric@engestrom.ch> Reviewed By: Bill Kristiansen <billkris@microsoft.com> Acked-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12727>
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@@ -33,6 +33,7 @@
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#include "c99_compat.h"
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#include "c11/threads.h"
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#include "util/u_thread.h"
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#include "util/u_string.h"
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#include "egllog.h"
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#include "eglcurrent.h"
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@@ -35,7 +35,11 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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#include "c11/threads.h"
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#include "util/macros.h"
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@@ -77,6 +81,7 @@ static const struct {
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{ _EGL_PLATFORM_HAIKU, "haiku" },
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{ _EGL_PLATFORM_SURFACELESS, "surfaceless" },
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{ _EGL_PLATFORM_DEVICE, "device" },
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{ _EGL_PLATFORM_WINDOWS, "windows" },
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};
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@@ -52,6 +52,7 @@ enum _egl_platform_type {
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_EGL_PLATFORM_HAIKU,
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_EGL_PLATFORM_SURFACELESS,
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_EGL_PLATFORM_DEVICE,
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_EGL_PLATFORM_WINDOWS,
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_EGL_NUM_PLATFORMS,
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_EGL_INVALID_PLATFORM = -1
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@@ -39,6 +39,7 @@
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#include "egldisplay.h"
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#include "util/macros.h"
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#include "util/os_misc.h"
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#ifdef HAVE_MINCORE
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#include <unistd.h>
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@@ -137,7 +138,8 @@ EGLBoolean
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_eglPointerIsDereferencable(void *p)
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{
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uintptr_t addr = (uintptr_t) p;
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const long page_size = getpagesize();
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uint64_t page_size = 0;
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os_get_page_size(&page_size);
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#ifdef HAVE_MINCORE
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unsigned char valid = 0;
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@@ -39,7 +39,6 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <strings.h>
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#include "c11/threads.h"
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#include "util/macros.h"
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#include "util/u_string.h"
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