anv/pipeline: Dump shader immedately after spirv_to_nir
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -83,6 +83,15 @@ void anv_DestroyShaderModule(
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#define SPIR_V_MAGIC_NUMBER 0x07230203
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static const uint64_t stage_to_debug[] = {
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[MESA_SHADER_VERTEX] = DEBUG_VS,
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[MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
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[MESA_SHADER_TESS_EVAL] = DEBUG_TES,
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[MESA_SHADER_GEOMETRY] = DEBUG_GS,
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[MESA_SHADER_FRAGMENT] = DEBUG_WM,
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[MESA_SHADER_COMPUTE] = DEBUG_CS,
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};
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/* Eventually, this will become part of anv_CreateShader. Unfortunately,
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* we can't do that yet because we don't have the ability to copy nir.
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*/
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@@ -144,6 +153,12 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
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free(spec_entries);
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if (unlikely(INTEL_DEBUG & stage_to_debug[stage])) {
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fprintf(stderr, "NIR (from SPIR-V) for %s shader:\n",
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gl_shader_stage_name(stage));
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nir_print_shader(nir, stderr);
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}
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/* We have to lower away local constant initializers right before we
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* inline functions. That way they get properly initialized at the top
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* of the function and not at the top of its caller.
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