radv: use wave32 for raytracing
Beginning of Quake II RTX, 50% resolution scale, RX 6800: 48 -> 54 FPS. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14011>
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@@ -276,6 +276,8 @@ radv_get_hash_flags(const struct radv_device *device, bool stats)
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hash_flags |= RADV_HASH_SHADER_USE_NGG_CULLING;
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if (device->instance->perftest_flags & RADV_PERFTEST_FORCE_EMULATE_RT)
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hash_flags |= RADV_HASH_SHADER_FORCE_EMULATE_RT;
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if (device->physical_device->rt_wave_size == 64)
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hash_flags |= RADV_HASH_SHADER_RT_WAVE64;
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if (device->physical_device->cs_wave_size == 32)
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hash_flags |= RADV_HASH_SHADER_CS_WAVE32;
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if (device->physical_device->ps_wave_size == 32)
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