radv: use wave32 for raytracing
Beginning of Quake II RTX, 50% resolution scale, RX 6800: 48 -> 54 FPS. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14011>
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@@ -698,6 +698,8 @@ RADV driver environment variables
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enable rt extensions whose implementation is still experimental.
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``sam``
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enable optimizations to move more driver internal objects to VRAM.
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``rtwave64``
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enable wave64 for ray tracing shaders (GFX10+)
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:envvar:`RADV_TEX_ANISO`
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force anisotropy filter (up to 16)
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