glsl/shader_cache: Save fs (BlendSupport) metadata
Fixes many GL 4.5 CTS blend tests, such as: * GL45-CTS.blend_equation_advanced.extension_directive_enable * GL45-CTS.blend_equation_advanced.extension_directive_warn * GL45-CTS.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier * GL45-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR v2: * Directly save the BlendSupport field to avoid potentially including a pointer in the future in the structure is updated. (tarceri) Cc: Timothy Arceri <tarceri@itsqueeze.com> Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -1061,6 +1061,9 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
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sizeof(struct gl_bindless_image) - ptr_size);
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}
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blob_write_bytes(metadata, &glprog->sh.fs.BlendSupport,
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sizeof(glprog->sh.fs.BlendSupport));
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write_shader_parameters(metadata, glprog->Parameters);
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assert((glprog->driver_cache_blob == NULL) ==
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@@ -1122,6 +1125,9 @@ read_shader_metadata(struct blob_reader *metadata,
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}
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}
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blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.fs.BlendSupport,
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sizeof(glprog->sh.fs.BlendSupport));
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glprog->Parameters = _mesa_new_parameter_list();
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read_shader_parameters(metadata, glprog->Parameters);
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