Begin hooking up stenciling.
This commit is contained in:
@@ -65,20 +65,21 @@ struct pipe_context *softpipe_create( void )
|
||||
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
|
||||
|
||||
softpipe->pipe.destroy = softpipe_destroy;
|
||||
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
|
||||
softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
|
||||
softpipe->pipe.set_blend_state = softpipe_set_blend_state;
|
||||
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
|
||||
softpipe->pipe.set_blend_state = softpipe_set_blend_state;
|
||||
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
|
||||
softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state;
|
||||
softpipe->pipe.set_depth_state = softpipe_set_depth_test_state;
|
||||
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
|
||||
softpipe->pipe.set_setup_state = softpipe_set_setup_state;
|
||||
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
|
||||
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
|
||||
softpipe->pipe.set_fs_state = softpipe_set_fs_state;
|
||||
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
|
||||
softpipe->pipe.set_sampler_state = softpipe_set_sampler_state;
|
||||
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
|
||||
softpipe->pipe.set_setup_state = softpipe_set_setup_state;
|
||||
softpipe->pipe.set_stencil_state = softpipe_set_stencil_state;
|
||||
softpipe->pipe.set_texture_state = softpipe_set_texture_state;
|
||||
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
|
||||
softpipe->pipe.draw_vb = softpipe_draw_vb;
|
||||
softpipe->pipe.clear = softpipe_clear;
|
||||
|
||||
|
@@ -63,6 +63,7 @@ enum interp_mode {
|
||||
#define SP_NEW_DEPTH_TEST 0x200
|
||||
#define SP_NEW_SAMPLER 0x400
|
||||
#define SP_NEW_TEXTURE 0x800
|
||||
#define SP_NEW_STENCIL 0x1000
|
||||
|
||||
|
||||
struct softpipe_context {
|
||||
@@ -82,6 +83,7 @@ struct softpipe_context {
|
||||
struct pipe_scissor_state scissor;
|
||||
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
|
||||
struct pipe_setup_state setup;
|
||||
struct pipe_stencil_state stencil;
|
||||
struct pipe_texture_object *texture[PIPE_MAX_SAMPLERS];
|
||||
struct pipe_viewport_state viewport;
|
||||
GLuint dirty;
|
||||
@@ -117,6 +119,7 @@ struct softpipe_context {
|
||||
struct {
|
||||
struct quad_stage *shade;
|
||||
struct quad_stage *alpha_test;
|
||||
struct quad_stage *stencil_test;
|
||||
struct quad_stage *depth_test;
|
||||
struct quad_stage *blend;
|
||||
struct quad_stage *output;
|
||||
|
@@ -16,7 +16,12 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
|
||||
sp->quad.first = sp->quad.blend;
|
||||
}
|
||||
|
||||
if (sp->depth_test.enabled) {
|
||||
if ( sp->stencil.front_enabled
|
||||
|| sp->stencil.front_enabled) {
|
||||
sp->quad.stencil_test->next = sp->quad.first;
|
||||
sp->quad.first = sp->quad.stencil_test;
|
||||
}
|
||||
else if (sp->depth_test.enabled) {
|
||||
sp->quad.depth_test->next = sp->quad.first;
|
||||
sp->quad.first = sp->quad.depth_test;
|
||||
}
|
||||
|
@@ -48,6 +48,7 @@ struct quad_stage {
|
||||
|
||||
struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe );
|
||||
struct quad_stage *sp_quad_alpha_test_stage( struct softpipe_context *softpipe );
|
||||
struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe );
|
||||
struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
|
||||
struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
|
||||
struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe );
|
||||
|
134
src/mesa/pipe/softpipe/sp_quad_stencil.c
Normal file
134
src/mesa/pipe/softpipe/sp_quad_stencil.c
Normal file
@@ -0,0 +1,134 @@
|
||||
|
||||
/**
|
||||
* \brief Quad stencil testing
|
||||
*/
|
||||
|
||||
|
||||
#include "main/glheader.h"
|
||||
#include "main/imports.h"
|
||||
#include "sp_context.h"
|
||||
#include "sp_headers.h"
|
||||
#include "sp_surface.h"
|
||||
#include "sp_quad.h"
|
||||
#include "pipe/p_defines.h"
|
||||
|
||||
|
||||
static void
|
||||
stencil_test_quad(struct quad_stage *qs, struct quad_header *quad)
|
||||
{
|
||||
struct softpipe_context *softpipe = qs->softpipe;
|
||||
struct softpipe_surface *sps = softpipe_surface(softpipe->framebuffer.zbuf);
|
||||
GLuint bzzzz[QUAD_SIZE]; /**< Z values fetched from depth buffer */
|
||||
GLuint qzzzz[QUAD_SIZE]; /**< Z values from the quad */
|
||||
GLuint zmask = 0;
|
||||
GLuint j;
|
||||
GLfloat scale;
|
||||
|
||||
assert(sps); /* shouldn't get here if there's no zbuffer */
|
||||
|
||||
/*
|
||||
* To increase efficiency, we should probably have multiple versions
|
||||
* of this function that are specifically for Z16, Z32 and FP Z buffers.
|
||||
* Try to effectively do that with codegen...
|
||||
*/
|
||||
if (sps->surface.format == PIPE_FORMAT_U_Z16)
|
||||
scale = 65535.0;
|
||||
else
|
||||
assert(0); /* XXX fix this someday */
|
||||
|
||||
/*
|
||||
* Convert quad's float depth values to int depth values.
|
||||
* If the Z buffer stores integer values, we _have_ to do the depth
|
||||
* compares with integers (not floats). Otherwise, the float->int->float
|
||||
* conversion of Z values (which isn't an identity function) will cause
|
||||
* Z-fighting errors.
|
||||
*/
|
||||
for (j = 0; j < QUAD_SIZE; j++) {
|
||||
qzzzz[j] = (GLuint) (quad->outputs.depth[j] * scale);
|
||||
}
|
||||
|
||||
/* get zquad from zbuffer */
|
||||
sps->read_quad_z(sps, quad->x0, quad->y0, bzzzz);
|
||||
|
||||
switch (softpipe->depth_test.func) {
|
||||
case PIPE_FUNC_NEVER:
|
||||
/* zmask = 0 */
|
||||
break;
|
||||
case PIPE_FUNC_LESS:
|
||||
/* Note this is pretty much a single sse or cell instruction.
|
||||
* Like this: quad->mask &= (quad->outputs.depth < zzzz);
|
||||
*/
|
||||
for (j = 0; j < QUAD_SIZE; j++) {
|
||||
if (qzzzz[j] < bzzzz[j])
|
||||
zmask |= 1 << j;
|
||||
}
|
||||
break;
|
||||
case PIPE_FUNC_EQUAL:
|
||||
for (j = 0; j < QUAD_SIZE; j++) {
|
||||
if (qzzzz[j] == bzzzz[j])
|
||||
zmask |= 1 << j;
|
||||
}
|
||||
break;
|
||||
case PIPE_FUNC_LEQUAL:
|
||||
for (j = 0; j < QUAD_SIZE; j++) {
|
||||
if (qzzzz[j] <= bzzzz[j])
|
||||
zmask |= (1 << j);
|
||||
}
|
||||
break;
|
||||
case PIPE_FUNC_GREATER:
|
||||
for (j = 0; j < QUAD_SIZE; j++) {
|
||||
if (qzzzz[j] > bzzzz[j])
|
||||
zmask |= (1 << j);
|
||||
}
|
||||
break;
|
||||
case PIPE_FUNC_NOTEQUAL:
|
||||
for (j = 0; j < QUAD_SIZE; j++) {
|
||||
if (qzzzz[j] != bzzzz[j])
|
||||
zmask |= (1 << j);
|
||||
}
|
||||
break;
|
||||
case PIPE_FUNC_GEQUAL:
|
||||
for (j = 0; j < QUAD_SIZE; j++) {
|
||||
if (qzzzz[j] >= bzzzz[j])
|
||||
zmask |= (1 << j);
|
||||
}
|
||||
break;
|
||||
case PIPE_FUNC_ALWAYS:
|
||||
zmask = MASK_ALL;
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
|
||||
quad->mask &= zmask;
|
||||
|
||||
if (softpipe->depth_test.writemask) {
|
||||
|
||||
/* This is also efficient with sse / spe instructions:
|
||||
*/
|
||||
for (j = 0; j < QUAD_SIZE; j++) {
|
||||
if (quad->mask & (1 << j)) {
|
||||
bzzzz[j] = qzzzz[j];
|
||||
}
|
||||
}
|
||||
|
||||
/* write updated zquad to zbuffer */
|
||||
sps->write_quad_z(sps, quad->x0, quad->y0, bzzzz);
|
||||
}
|
||||
|
||||
if (quad->mask)
|
||||
qs->next->run(qs->next, quad);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe )
|
||||
{
|
||||
struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
|
||||
|
||||
stage->softpipe = softpipe;
|
||||
stage->run = stencil_test_quad;
|
||||
|
||||
return stage;
|
||||
}
|
@@ -56,8 +56,14 @@ void softpipe_set_clip_state( struct pipe_context *,
|
||||
void softpipe_set_depth_test_state( struct pipe_context *,
|
||||
const struct pipe_depth_state * );
|
||||
|
||||
void softpipe_set_viewport_state( struct pipe_context *,
|
||||
const struct pipe_viewport_state * );
|
||||
void softpipe_set_fs_state( struct pipe_context *,
|
||||
const struct pipe_fs_state * );
|
||||
|
||||
void softpipe_set_polygon_stipple( struct pipe_context *,
|
||||
const struct pipe_poly_stipple * );
|
||||
|
||||
void softpipe_set_scissor_state( struct pipe_context *,
|
||||
const struct pipe_scissor_state * );
|
||||
|
||||
void softpipe_set_setup_state( struct pipe_context *,
|
||||
const struct pipe_setup_state * );
|
||||
@@ -66,18 +72,15 @@ void softpipe_set_sampler_state( struct pipe_context *,
|
||||
GLuint unit,
|
||||
const struct pipe_sampler_state * );
|
||||
|
||||
void softpipe_set_stencil_state( struct pipe_context *,
|
||||
const struct pipe_stencil_state * );
|
||||
|
||||
void softpipe_set_texture_state( struct pipe_context *,
|
||||
GLuint unit,
|
||||
struct pipe_texture_object * );
|
||||
|
||||
void softpipe_set_scissor_state( struct pipe_context *,
|
||||
const struct pipe_scissor_state * );
|
||||
|
||||
void softpipe_set_fs_state( struct pipe_context *,
|
||||
const struct pipe_fs_state * );
|
||||
|
||||
void softpipe_set_polygon_stipple( struct pipe_context *,
|
||||
const struct pipe_poly_stipple * );
|
||||
void softpipe_set_viewport_state( struct pipe_context *,
|
||||
const struct pipe_viewport_state * );
|
||||
|
||||
void softpipe_update_derived( struct softpipe_context *softpipe );
|
||||
|
||||
|
@@ -80,3 +80,14 @@ softpipe_set_alpha_test_state(struct pipe_context *pipe,
|
||||
softpipe->dirty |= SP_NEW_ALPHA_TEST;
|
||||
}
|
||||
|
||||
void
|
||||
softpipe_set_stencil_state(struct pipe_context *pipe,
|
||||
const struct pipe_stencil_state *stencil)
|
||||
{
|
||||
struct softpipe_context *softpipe = softpipe_context(pipe);
|
||||
|
||||
softpipe->stencil = *stencil;
|
||||
|
||||
softpipe->dirty |= SP_NEW_STENCIL;
|
||||
}
|
||||
|
||||
|
@@ -163,6 +163,7 @@ SOFTPIPE_SOURCES = \
|
||||
pipe/softpipe/sp_quad_depth_test.c \
|
||||
pipe/softpipe/sp_quad_fs.c \
|
||||
pipe/softpipe/sp_quad_output.c \
|
||||
pipe/softpipe/sp_quad_stencil.c \
|
||||
pipe/softpipe/sp_state_blend.c \
|
||||
pipe/softpipe/sp_state_clip.c \
|
||||
pipe/softpipe/sp_state_derived.c \
|
||||
|
Reference in New Issue
Block a user