docs: use math notation for example matrices
Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10281>
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@@ -130,21 +130,25 @@ This test makes some unusual calls to glRotate. For example:
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These unusual values lead to invalid modelview matrices. For example,
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the last glRotate command above produces this matrix with Mesa:
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::
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.. math::
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1.08536e+24 2.55321e-23 -0.000160389 0
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5.96937e-25 1.08536e+24 103408 0
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103408 -0.000160389 1.74755e+09 0
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0 0 0 nan
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\begin{matrix}
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1.08536 \times 10^{24} & 2.55321 \times 10^{-23} & -0.000160389 & 0\\
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5.96937 \times 10^{25} & 1.08536 \times 10^{24} & 103408 & 0\\
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103408 & -0.000160389 & 1.74755\times 10^{9} & 0\\
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0 & 0 & 0 & nan
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\end{matrix}
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and with NVIDIA's OpenGL:
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::
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.. math::
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1.4013e-45 0 -nan 0
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0 1.4013e-45 1.4013e-45 0
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1.4013e-45 -nan 1.4013e-45 0
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0 0 0 1.4013e-45
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\begin{matrix}
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1.4013 \times 10^{-45} & 0 & -nan & 0\\
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0 & 1.4013 \times 10^{-45} & 1.4013 \times 10^{-45} & 0\\
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1.4013 \times 10^{-45} & -nan & 1.4013 \times 10^{-45} & 0\\
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0 & 0 & 0 & 1.4013 \times 10^{-45}
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\end{matrix}
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This causes the object in question to be drawn in a strange orientation
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and with a semi-random color (between white and black) since GL_FOG is
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