anv/pipeline: Do invariance propagation on SPIR-V shaders
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
@@ -165,6 +165,9 @@ anv_shader_compile_to_nir(struct anv_device *device,
|
||||
nir_remove_dead_variables(nir, nir_var_system_value);
|
||||
nir_validate_shader(nir);
|
||||
|
||||
nir_propagate_invariant(nir);
|
||||
nir_validate_shader(nir);
|
||||
|
||||
nir_lower_io_to_temporaries(entry_point->shader, entry_point, true, false);
|
||||
|
||||
nir_lower_system_values(nir);
|
||||
|
Reference in New Issue
Block a user