etnaviv: singlethread shader variant compiles when dumping shaders
When more than one instance of the shader compiler is running at once, the output of ETNA_MESA_DEBUG=dump_shaders is almost useless as output from multiple instances will get interleaved, making it very hard to parse. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30604>
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@@ -461,7 +461,9 @@ etna_shader_variant(struct etna_shader *shader,
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static inline bool
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initial_variants_synchronous(struct etna_context *ctx)
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{
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return unlikely(ctx->base.debug.debug_message) || DBG_ENABLED(ETNA_DBG_SHADERDB);
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return unlikely(ctx->base.debug.debug_message) ||
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DBG_ENABLED(ETNA_DBG_SHADERDB) ||
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DBG_ENABLED(ETNA_DBG_DUMP_SHADERS);
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}
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static void
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