add missing texture rectangle code in _mesa_DeleteTextures()
This commit is contained in:
@@ -1,4 +1,4 @@
|
|||||||
/* $Id: texobj.c,v 1.58 2002/10/04 19:10:08 brianp Exp $ */
|
/* $Id: texobj.c,v 1.59 2002/10/22 15:08:59 brianp Exp $ */
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Mesa 3-D graphics library
|
* Mesa 3-D graphics library
|
||||||
@@ -593,6 +593,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
|
|||||||
if (delObj == unit->_Current)
|
if (delObj == unit->_Current)
|
||||||
unit->_Current = unit->CurrentCubeMap;
|
unit->_Current = unit->CurrentCubeMap;
|
||||||
}
|
}
|
||||||
|
else if (delObj == unit->CurrentRect) {
|
||||||
|
unit->CurrentRect = ctx->Shared->DefaultRect;
|
||||||
|
ctx->Shared->DefaultRect->RefCount++;
|
||||||
|
if (delObj == unit->_Current)
|
||||||
|
unit->_Current = unit->CurrentRect;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ctx->NewState |= _NEW_TEXTURE;
|
ctx->NewState |= _NEW_TEXTURE;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user