add missing texture rectangle code in _mesa_DeleteTextures()

This commit is contained in:
Brian Paul
2002-10-22 15:08:59 +00:00
parent 60b003e197
commit e6962b183d

View File

@@ -1,4 +1,4 @@
/* $Id: texobj.c,v 1.58 2002/10/04 19:10:08 brianp Exp $ */
/* $Id: texobj.c,v 1.59 2002/10/22 15:08:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -593,6 +593,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
if (delObj == unit->_Current)
unit->_Current = unit->CurrentCubeMap;
}
else if (delObj == unit->CurrentRect) {
unit->CurrentRect = ctx->Shared->DefaultRect;
ctx->Shared->DefaultRect->RefCount++;
if (delObj == unit->_Current)
unit->_Current = unit->CurrentRect;
}
}
ctx->NewState |= _NEW_TEXTURE;