add missing texture rectangle code in _mesa_DeleteTextures()
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@@ -1,4 +1,4 @@
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/* $Id: texobj.c,v 1.58 2002/10/04 19:10:08 brianp Exp $ */
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/* $Id: texobj.c,v 1.59 2002/10/22 15:08:59 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -593,6 +593,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
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if (delObj == unit->_Current)
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unit->_Current = unit->CurrentCubeMap;
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}
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else if (delObj == unit->CurrentRect) {
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unit->CurrentRect = ctx->Shared->DefaultRect;
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ctx->Shared->DefaultRect->RefCount++;
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if (delObj == unit->_Current)
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unit->_Current = unit->CurrentRect;
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}
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}
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ctx->NewState |= _NEW_TEXTURE;
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