Fix up alpha buffer handling for Windows.

- add two new Pixel Format Descriptors that do not have alpha bits to
mirror the two that do.
- add logic to wglChoosePixelFormat to match PFD's with respect to alpha.
- Create/clear software alpha buffer as required.
Now a wgl or GLUT program can control the creation of a software alpha
buffer via the PFD or GLUT parms, respectively.
This commit is contained in:
Karl Schultz
2002-04-23 18:23:32 +00:00
parent 62c36a2ff3
commit e694a8765a
3 changed files with 53 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: wmesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/* $Id: wmesa.h,v 1.2 2002/04/23 18:23:32 kschultz Exp $ */
/*
* Mesa 3-D graphics library
@@ -24,8 +24,17 @@
/*
* $Log: wmesa.h,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
* Revision 1.2 2002/04/23 18:23:32 kschultz
* Fix up alpha buffer handling for Windows.
* - add two new Pixel Format Descriptors that do not have alpha bits to
* mirror the two that do.
* - add logic to wglChoosePixelFormat to match PFD's with respect to alpha.
* - Create/clear software alpha buffer as required.
* Now a wgl or GLUT program can control the creation of a software alpha
* buffer via the PFD or GLUT parms, respectively.
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.2 1999/01/03 02:54:45 brianp
* updated per Ted Jump
@@ -101,13 +110,17 @@ typedef struct wmesa_context *WMesaContext;
* GL_FALSE = color index mode
* db_flag - GL_TRUE = double-buffered,
* GL_FALSE = single buffered
* alpha_flag - GL_TRUE = create software alpha buffer,
* GL_FALSE = no software alpha buffer
*
* Note: Indexed mode requires double buffering under Windows.
*
* Return: a WMesa_context or NULL if error.
*/
extern WMesaContext WMesaCreateContext(HWND hWnd,HPALETTE* pPal,
GLboolean rgb_flag,GLboolean db_flag);
GLboolean rgb_flag,
GLboolean db_flag,
GLboolean alpha_flag);
/*