r600g: fix driver + shader compiler backend change

Change the way we translate from c_compiler to the
asic specific representation. Should make things
simpler.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
This commit is contained in:
Jerome Glisse
2010-05-27 22:55:18 +02:00
parent aeee52691c
commit e68b4e5053
7 changed files with 632 additions and 384 deletions

View File

@@ -28,15 +28,6 @@
struct r600_state;
struct r600_shader_vfetch {
struct r600_shader_vfetch *next;
struct r600_shader_vfetch *prev;
unsigned cf_addr;
unsigned sel[4];
unsigned chan[4];
unsigned dsel[4];
};
struct r600_shader_operand {
struct c_vector *vector;
unsigned sel;
@@ -45,6 +36,14 @@ struct r600_shader_operand {
unsigned abs;
};
struct r600_shader_vfetch {
struct r600_shader_vfetch *next;
struct r600_shader_vfetch *prev;
unsigned cf_addr;
struct r600_shader_operand src[2];
struct r600_shader_operand dst[4];
};
struct r600_shader_inst {
unsigned is_op3;
unsigned opcode;
@@ -59,6 +58,7 @@ struct r600_shader_alu {
struct r600_shader_alu *prev;
unsigned nalu;
unsigned nliteral;
unsigned nconstant;
struct r600_shader_inst alu[5];
u32 literal[4];
};
@@ -93,7 +93,6 @@ struct r600_shader {
unsigned nslot; /**< total number of slots (2 dw) */
unsigned flat_shade; /**< are we flat shading */
struct r600_shader_node nodes; /**< list of node */
struct r600_shader_node *cur_node; /**< current node (used during nodes list creation) */
struct r600_shader_io input[32];
struct r600_shader_io output[32];
/* TODO replace GPR by some better register allocator */
@@ -108,8 +107,8 @@ void r600_shader_cleanup(struct r600_shader *rshader);
int r600_shader_register(struct r600_shader *rshader);
int r600_shader_node(struct r600_shader *shader);
void r600_shader_node_place(struct r600_shader *rshader);
int r600_shader_find_gpr(struct r600_shader *rshader, struct c_vector *v,
unsigned swizzle, unsigned *sel, unsigned *chan);
int r600_shader_find_gpr(struct r600_shader *rshader, struct c_vector *v, unsigned swizzle,
struct r600_shader_operand *operand);
int r600_shader_vfetch_bytecode(struct r600_shader *rshader,
struct r600_shader_node *rnode,
struct r600_shader_vfetch *vfetch,
@@ -127,4 +126,139 @@ int r600_shader_translate_rec(struct r600_shader *rshader, struct c_node *node);
int r700_shader_translate(struct r600_shader *rshader);
int r600_shader_insert_fetch(struct c_shader *shader);
enum r600_instruction {
INST_ADD = 0,
INST_MUL = 1,
INST_MUL_IEEE = 2,
INST_MAX = 3,
INST_MIN = 4,
INST_MAX_DX10 = 5,
INST_MIN_DX10 = 6,
INST_SETE = 7,
INST_SETGT = 8,
INST_SETGE = 9,
INST_SETNE = 10,
INST_SETE_DX10 = 11,
INST_SETGT_DX10 = 12,
INST_SETGE_DX10 = 13,
INST_SETNE_DX10 = 14,
INST_FRACT = 15,
INST_TRUNC = 16,
INST_CEIL = 17,
INST_RNDNE = 18,
INST_FLOOR = 19,
INST_MOVA = 20,
INST_MOVA_FLOOR = 21,
INST_MOVA_INT = 22,
INST_MOV = 23,
INST_NOP = 24,
INST_PRED_SETGT_UINT = 25,
INST_PRED_SETGE_UINT = 26,
INST_PRED_SETE = 27,
INST_PRED_SETGT = 28,
INST_PRED_SETGE = 29,
INST_PRED_SETNE = 30,
INST_PRED_SET_INV = 31,
INST_PRED_SET_POP = 32,
INST_PRED_SET_CLR = 33,
INST_PRED_SET_RESTORE = 34,
INST_PRED_SETE_PUSH = 35,
INST_PRED_SETGT_PUSH = 36,
INST_PRED_SETGE_PUSH = 37,
INST_PRED_SETNE_PUSH = 38,
INST_KILLE = 39,
INST_KILLGT = 40,
INST_KILLGE = 41,
INST_KILLNE = 42,
INST_AND_INT = 43,
INST_OR_INT = 44,
INST_XOR_INT = 45,
INST_NOT_INT = 46,
INST_ADD_INT = 47,
INST_SUB_INT = 48,
INST_MAX_INT = 49,
INST_MIN_INT = 50,
INST_MAX_UINT = 51,
INST_MIN_UINT = 52,
INST_SETE_INT = 53,
INST_SETGT_INT = 54,
INST_SETGE_INT = 55,
INST_SETNE_INT = 56,
INST_SETGT_UINT = 57,
INST_SETGE_UINT = 58,
INST_KILLGT_UINT = 59,
INST_KILLGE_UINT = 60,
INST_PRED_SETE_INT = 61,
INST_PRED_SETGT_INT = 62,
INST_PRED_SETGE_INT = 63,
INST_PRED_SETNE_INT = 64,
INST_KILLE_INT = 65,
INST_KILLGT_INT = 66,
INST_KILLGE_INT = 67,
INST_KILLNE_INT = 68,
INST_PRED_SETE_PUSH_INT = 69,
INST_PRED_SETGT_PUSH_INT = 70,
INST_PRED_SETGE_PUSH_INT = 71,
INST_PRED_SETNE_PUSH_INT = 72,
INST_PRED_SETLT_PUSH_INT = 73,
INST_PRED_SETLE_PUSH_INT = 74,
INST_DOT4 = 75,
INST_DOT4_IEEE = 76,
INST_CUBE = 77,
INST_MAX4 = 78,
INST_MOVA_GPR_INT = 79,
INST_EXP_IEEE = 80,
INST_LOG_CLAMPED = 81,
INST_LOG_IEEE = 82,
INST_RECIP_CLAMPED = 83,
INST_RECIP_FF = 84,
INST_RECIP_IEEE = 85,
INST_RECIPSQRT_CLAMPED = 86,
INST_RECIPSQRT_FF = 87,
INST_RECIPSQRT_IEEE = 88,
INST_SQRT_IEEE = 89,
INST_FLT_TO_INT = 90,
INST_INT_TO_FLT = 91,
INST_UINT_TO_FLT = 92,
INST_SIN = 93,
INST_COS = 94,
INST_ASHR_INT = 95,
INST_LSHR_INT = 96,
INST_LSHL_INT = 97,
INST_MULLO_INT = 98,
INST_MULHI_INT = 99,
INST_MULLO_UINT = 100,
INST_MULHI_UINT = 101,
INST_RECIP_INT = 102,
INST_RECIP_UINT = 103,
INST_FLT_TO_UINT = 104,
INST_MUL_LIT = 105,
INST_MUL_LIT_M2 = 106,
INST_MUL_LIT_M4 = 107,
INST_MUL_LIT_D2 = 108,
INST_MULADD = 109,
INST_MULADD_M2 = 110,
INST_MULADD_M4 = 111,
INST_MULADD_D2 = 112,
INST_MULADD_IEEE = 113,
INST_MULADD_IEEE_M2 = 114,
INST_MULADD_IEEE_M4 = 115,
INST_MULADD_IEEE_D2 = 116,
INST_CNDE = 117,
INST_CNDGT = 118,
INST_CNDGE = 119,
INST_CNDE_INT = 120,
INST_CNDGT_INT = 121,
INST_CNDGE_INT = 122,
INST_COUNT
};
struct r600_instruction_info {
enum r600_instruction instruction;
unsigned opcode;
unsigned is_trans;
unsigned is_op3;
};
#endif