nir: implement lowering for fsin and fcos

Lower sin and cos using Nick's fast sin/cos approximation from
https://web.archive.org/web/20180105155939/http://forum.devmaster.net/t/fast-and-accurate-sine-cosine/9648

It's suitable for GLES2, but it throws warnings in dEQP GLES3 precision tests.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
This commit is contained in:
Vasily Khoruzhick
2019-04-07 13:24:45 -07:00
committed by Erico Nunes
parent b15c46e6bf
commit e67e4e90b2
4 changed files with 142 additions and 0 deletions

View File

@@ -3554,6 +3554,8 @@ uint64_t nir_get_single_slot_attribs_mask(uint64_t attribs, uint64_t dual_slot);
nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
bool nir_lower_sincos(nir_shader *shader);
#ifdef __cplusplus
} /* extern "C" */
#endif