vk/0.210.0: Change field names in vertex input structs

This commit is contained in:
Jason Ekstrand
2015-11-30 17:00:30 -08:00
parent fd53603e42
commit e673d64209
6 changed files with 37 additions and 36 deletions

View File

@@ -1598,7 +1598,7 @@ typedef struct VkPipelineShaderStageCreateInfo {
typedef struct VkVertexInputBindingDescription {
uint32_t binding;
uint32_t strideInBytes;
uint32_t stride;
VkVertexInputRate inputRate;
} VkVertexInputBindingDescription;
@@ -1606,15 +1606,15 @@ typedef struct VkVertexInputAttributeDescription {
uint32_t location;
uint32_t binding;
VkFormat format;
uint32_t offsetInBytes;
uint32_t offset;
} VkVertexInputAttributeDescription;
typedef struct VkPipelineVertexInputStateCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t bindingCount;
uint32_t vertexBindingDescriptionCount;
const VkVertexInputBindingDescription* pVertexBindingDescriptions;
uint32_t attributeCount;
uint32_t vertexAttributeDescriptionCount;
const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
} VkPipelineVertexInputStateCreateInfo;