demos: add some fflushes for windows
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@@ -153,6 +153,7 @@ static void Display( void )
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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fflush(stdout);
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drift_increment = 2.2 * seconds / Frames;
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T0 = t;
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