rbug: implement pipe_context::bind_sampler_states()

This commit is contained in:
Brian Paul
2013-09-12 15:08:04 -06:00
parent bd1514849b
commit e64112b1f9

View File

@@ -262,6 +262,39 @@ rbug_create_sampler_state(struct pipe_context *_pipe,
return ret;
}
static void
rbug_bind_sampler_states(struct pipe_context *_pipe, unsigned shader,
unsigned start, unsigned count,
void **samplers)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
pipe_mutex_lock(rb_pipe->call_mutex);
if (pipe->bind_sampler_states) {
pipe->bind_sampler_states(pipe, shader, start, count, samplers);
}
else {
assert(start == 0);
switch (shader) {
case PIPE_SHADER_VERTEX:
pipe->bind_vertex_sampler_states(pipe, count, samplers);
break;
case PIPE_SHADER_FRAGMENT:
pipe->bind_fragment_sampler_states(pipe, count, samplers);
break;
case PIPE_SHADER_GEOMETRY:
pipe->bind_geometry_sampler_states(pipe, count, samplers);
break;
default:
;
}
}
pipe_mutex_unlock(rb_pipe->call_mutex);
}
static void
rbug_bind_fragment_sampler_states(struct pipe_context *_pipe,
unsigned num_samplers,
@@ -1160,6 +1193,7 @@ rbug_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
rb_pipe->base.bind_blend_state = rbug_bind_blend_state;
rb_pipe->base.delete_blend_state = rbug_delete_blend_state;
rb_pipe->base.create_sampler_state = rbug_create_sampler_state;
rb_pipe->base.bind_sampler_states = rbug_bind_sampler_states;
rb_pipe->base.bind_fragment_sampler_states = rbug_bind_fragment_sampler_states;
rb_pipe->base.bind_vertex_sampler_states = rbug_bind_vertex_sampler_states;
rb_pipe->base.delete_sampler_state = rbug_delete_sampler_state;