swr/rasterizer: Enable ARB_fragment_layer_viewport
Added loading gl_Layer and gl_ViewportIndex variables to Pixel Shader context. Reviewed-by: Alok Hota <alok.hota@intel.com>
This commit is contained in:
@@ -174,7 +174,7 @@ GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, virgl
|
||||
GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe, swr)
|
||||
GL_KHR_debug DONE (all drivers)
|
||||
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe)
|
||||
GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965, softpipe)
|
||||
GL_ARB_internalformat_query2 DONE (all drivers)
|
||||
GL_ARB_invalidate_subdata DONE (all drivers)
|
||||
|
Reference in New Issue
Block a user