main: Fix delete_shader_cb() for geometry shaders
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -218,7 +218,8 @@ delete_shader_cb(GLuint id, void *data, void *userData)
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{
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{
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struct gl_context *ctx = (struct gl_context *) userData;
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struct gl_context *ctx = (struct gl_context *) userData;
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struct gl_shader *sh = (struct gl_shader *) data;
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struct gl_shader *sh = (struct gl_shader *) data;
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if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
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if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER ||
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sh->Type == GL_GEOMETRY_SHADER) {
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ctx->Driver.DeleteShader(ctx, sh);
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ctx->Driver.DeleteShader(ctx, sh);
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}
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}
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else {
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else {
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