dzn: Respect sharing mode
D3D's "simultaneous access" concept pretty closely matches Vulkan's concurrent sharing mode, except that we don't support simultaneous access for depth buffers. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20324>
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@@ -256,6 +256,10 @@ dzn_image_create(struct dzn_device *device,
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}
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}
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if (pCreateInfo->sharingMode == VK_SHARING_MODE_CONCURRENT &&
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!(image->vk.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT))
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image->desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS;
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*out = dzn_image_to_handle(image);
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return VK_SUCCESS;
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}
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