dzn: Respect sharing mode

D3D's "simultaneous access" concept pretty closely matches
Vulkan's concurrent sharing mode, except that we don't
support simultaneous access for depth buffers.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20324>
This commit is contained in:
Jesse Natalie
2022-12-14 12:24:24 -08:00
committed by Marge Bot
parent b9df7f0a27
commit e616d33850

View File

@@ -256,6 +256,10 @@ dzn_image_create(struct dzn_device *device,
}
}
if (pCreateInfo->sharingMode == VK_SHARING_MODE_CONCURRENT &&
!(image->vk.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT))
image->desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS;
*out = dzn_image_to_handle(image);
return VK_SUCCESS;
}